The Metroidvania genre is usually quite popular among indie developers and Hollow Knight seems to be a game to keep an eye on. We particularly like its art style, but what makes it engaging is both its level design and gameplay mechanics. Much like in the Dark Souls series, dying means you have to lose something valuable that you can only retrieve if you manage to go back to the exact spot where you were killed (and you beat your own ghost). It's not souls you lose here, but what serves as money to buy new charms or various items. There are also souls in the game though, as you collect them every time you hit an enemy, which fills a sort of gauge that can be used to either replenish your health, or launch a special attack. It's an interesting mechanic as you're rewarded for playing well and being offensive. The only downside at the moment is that we've been experiencing occasional freezes, which can be annoying during a boss fight (there are 30 of them, and more than 140 different enemies!).
takeshi kitano's police/mob movies and the shole japanese directors. Sega's pimp director has a great auteur flair, like his movie contemporary collegues. (2 Hours ago)
Man, disliking a bit the shallow Yakuza streets (even if thge sopts details are awesome and the karaoke is Hype), the mob banter and characterization is top not. My late 90 and 2000 are made of (2 Hours ago)
@nostradamus: Squier :-) So it's a Fender Squier. You can still get money for those. Prices went up (4 Hours ago)