The Metroidvania genre is usually quite popular among indie developers and Hollow Knight seems to be a game to keep an eye on. We particularly like its art style, but what makes it engaging is both its level design and gameplay mechanics. Much like in the Dark Souls series, dying means you have to lose something valuable that you can only retrieve if you manage to go back to the exact spot where you were killed (and you beat your own ghost). It's not souls you lose here, but what serves as money to buy new charms or various items. There are also souls in the game though, as you collect them every time you hit an enemy, which fills a sort of gauge that can be used to either replenish your health, or launch a special attack. It's an interesting mechanic as you're rewarded for playing well and being offensive. The only downside at the moment is that we've been experiencing occasional freezes, which can be annoying during a boss fight (there are 30 of them, and more than 140 different enemies!).
i did son goku on paint, son. and i was good at it. (3 Hours ago)
@Melmoth: Makes sense. You always suck at stuff you haven't done before :P (14 Hours ago)
star wars ships or castles in interesting angles without breaking a sweat. (14 Hours ago)
@Megido: i drew a lot of sailing ships, but remember not being very happy with them as i didn't manage to do perspective properly. my dad who's an architect could just quickly sketch these.. (14 Hours ago)
@Melmoth: Well, maybe not from when youa re TOO young obviously, but when you start being able to see what you were doing and thinking back in the day through the shit you drew or wrote and such :) (14 Hours ago)
@Megido: my mom kept a lot of handdrawings from when i was a kid. Nothing very exciting :) (14 Hours ago)