The Metroidvania genre is usually quite popular among indie developers and Hollow Knight seems to be a game to keep an eye on. We particularly like its art style, but what makes it engaging is both its level design and gameplay mechanics. Much like in the Dark Souls series, dying means you have to lose something valuable that you can only retrieve if you manage to go back to the exact spot where you were killed (and you beat your own ghost). It's not souls you lose here, but what serves as money to buy new charms or various items. There are also souls in the game though, as you collect them every time you hit an enemy, which fills a sort of gauge that can be used to either replenish your health, or launch a special attack. It's an interesting mechanic as you're rewarded for playing well and being offensive. The only downside at the moment is that we've been experiencing occasional freezes, which can be annoying during a boss fight (there are 30 of them, and more than 140 different enemies!).
Still....The 5 Deadly Venoms is my all-time favorite martial arts flick. That is all. (9 Hours ago)
Ready player one looks great. Awesome book too. Read it! (10 Hours ago)
Meta-studies are mostly good for trying to prove points on the internet. WTF??? (11 Hours ago)
@GriftGFX: meta-studies are extremely important in science as it compares the results of many studies. 1 study is not reliable. Studies need to be repeatable before they are accepted as valid. (12 Hours ago)
Ever heard of Banjo Guy Ollie ? Saw, listened, subscribed. Dude's awesome: [url] (12 Hours ago)
And SSRI's for example would not make it to market without proving (in double blind, placebo controlled studies) on-label efficacy and safety. (17 Hours ago)
I've had the pleasure of working on many pharmaceutical projects over the last decade. I'm not a doctor. Or a scientist. But I know how rigorous the FDA approval process is. (17 Hours ago)