After a successful Kickstarter campaign, Loading Human will be part of the PS VR line-up tomorrow and we were able to play the beginning of the adventure to capture a few videos. Running now on Unreal Engine (it was originally developed with Unity), this game seems pretty engaging from the looks of it. Even though the developers advise to play with the PS Move controllers, we didn't find it natural enough and we switched to the DualShock to record our footage. Right from the start, you'll see that there are numerous possible interactions with the game world. We haven't had time to play enough of the game to tell you exactly what it is actually worth, but what we have seen made us want to see more, which is usually a good sign.
@Moonwalker: Oh yeah, starting to have buyers remorse for Shadow. It lost me when i got to the secret village people. (1 Day ago)
after Anniversary "remake" they just couldn't make a Tomb Raider 2/3/L.Rev on their own. (1 Day ago)
@Moonwalker: I give a *laughs* to Squenix for letting CD keep going at Tomb Raider after Eidos shit decision. They never knew how to go over it. when they did, they just re-tooled a preexisting game. (1 Day ago)
I am one of the rare cases that absolutely loved Rise of the Tomb Raider. And I give a fu to Square for taking CD away from it. (1 Day ago)
real good reason. A good amount of weaponry but very few opportunities to really use them. Graphics great though. I did enjoy the tombs and exploration but I feel CD should have finished the trilogy. (1 Day ago)
Finishing Shadow of the Tomb Raider yesterday. Mixed bag. Lots of inconsistencies, weird design choices, forgettable story, balance between combat and exploration is BAD, skills system exists for no (1 Day ago)
@MrWhite: so what you are sayin'... they exacerbated the huge flaw of a SHIT/TIER concept for a rapped franchise. the game(s) were a TURD, and a 4/10 is being benelovent. CD should be stripped from TR (2 Days ago)