FIRST 10 MINUTES | X360, PS3, PC Wednesday, May 30, 2012 | 3:45 PM

Our videos of Mad Riders

Our videos of Mad Riders

A few hours from now, you'll all be able to get your hands on the trial version of Mad Riders, Techland's latest title. Technically, this new racing game is quite colorful, with highly detailed tracks, quite an impressive draw distance and the fastest framerate you've seen in a while. The game also runs very smoothly, with almost no pop-up or aliasing issues to be seen. The only catch is you must accept a rather poor physics engine and the very arcadey controls which go with it. Not sure everyone will appreciate it, but hey, that's what demos are for.
Update: Two video added along with the launch trailer.

Race #1
Race #2
Race #6
Race #3
Race #7
Launch trailer

All comments

Commented on 2012-05-30 13:52:26
This actually looks good. I have to download the trial. Seems more interesting than nail'd and all the other retail titles.
Commented on 2012-05-30 13:58:25
Poor man's Pure game. :P
Commented on 2012-05-30 13:59:24 In reply to Seth
Posted by Seth
Poor man's Pure game. :P
Not really a fan of these games but are they not all shit compared to Pure?
Commented on 2012-05-30 14:04:47 In reply to Xoar
Posted by Xoar
Not really a fan of these games but are they not all shit compared to Pure?
They sure are. :P Pure was probably the biggest surprise of 2008 for me. The game currently cost under $10 - everyone should have it.
Commented on 2012-05-30 14:27:14
man, it really is just nail'd again isnt it, only now when you crash you dont see a "nail'd" logo, you see a "mad riders" logo. kinda lazy.
Commented on 2012-05-30 16:50:23
74.6 FPS!

I've never seen flower fields in a racing game, so that's new. I got excited just watching this, the sense of speed is great, can't wait to try out the demo.

About the game


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  • GriftGFX
    GriftGFX I really like the idea of GRW.. I wish the world was a little more interactive and the experience a little more varied. (42 minutes ago)
  • GriftGFX
    GriftGFX I'm definitely not getting it at launch if I'm ever playing it. (43 minutes ago)
  • GriftGFX
    GriftGFX But yea.. the beta didn't really aid my interest in the game. They may have missed the mark on this one. (44 minutes ago)
  • GriftGFX
    GriftGFX Bullet holes on corpses? lol... (45 minutes ago)
  • Sdarts
    Sdarts That's what I meant, but couldn't put into words when I said the game feels "hollow". Really doubt Ubisoft can fix it before launch, but maybe after several months. (1 Hour ago)
  • Sdarts
    Sdarts From the soldier: "But this game doesn't have that same FEEL for me. It's buggy and clunky, and floaty. There's no impact or weight to anything, I know that sounds vague but it's what I experienced." (1 Hour ago)
  • Sdarts
    Sdarts The man raises a lot of good points. Weapons sound weak, no bullet holes on enemy corpses, can't drag bodies to hide them, sound mix is flat and dull. Needs a lot of work. (1 Hour ago)
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