Montague's Mount has been available for a few weeks now, but Gamersyde ony had the chance to play this independent adventure game recently. To find out what we think about it and discover 4 gameplay videos, you know what to do.
For barely €6 now, Montague's Mount proposes you to visit a deserted Irish island where the weather is as harsh as the environment and the local mysteries. The game deals with an epidemic and the main character's amnesia, which will lead the player to understand what happened on this desperate stretch of land. After reading quite a good number of negative reviews concerning PolyPusher Studios' title, we were a bit wary to say the least. Yet, despite what some might consider as flaws, like the slowness of the injured main character, the lack of guidance when it comes to solving puzzles and the game's short length - barely 3 to 4 hours -, there is definitely something mesmerizing about Montague's Mount. The setting itself brings a lot to the atmosphere, and although some puzzles did require a bit of time for us to solve, we never felt they were unsolvable. Observing and searching the dark environment is key to making progress in the game and there's a good chance that the slow pace won't appeal to everyone. That being said, provided you don't mind taking your time and walking back and forth, Montague's Mount is cheap enough to be worth your while. It may not be the best looking indie game out there, but the shadow effects convey a very effective atmosphere and make the game quite immersive in the end. Also note that there is a beta compatibility with Oculus Rift but we haven't had a chance to try it yet.
@Megido: retarded... too much crazy anime, vs. stylish in MGS. The bosses on MGS4 were retarded, minus ocelot. he was awesome. (3 Hours ago)
These Quake betas are too short. They could at least run later into Sunday. (5 Hours ago)
The problem with MGS 2 is that you hate all the characters, and the villains are retarded. Then you beat the game in 2 hours if you skip all the codec speak. (5 Hours ago)
lukeward destination visually and there isn't much sandbox to the level the tanker level had. still great, freakin 60fps and probably some of the best visuals, effects in any game to that date. (6 Hours ago)
the problem i had with mgs2 was that the tabker level was in itself a freaking great sandbox demo and one would imagen where on manhattan the full fledge game would take us. then the big shell is a (7 Hours ago)
@Megido: errr... no. it has long cutscenes, yes, but there is a lot of meat to the game compared to say, MGS:TEA where you beat the game in less than 10 hours and there still is a lot of cutscenes. (7 Hours ago)