As I didn't have time to capture some more footage of Outlast myself, I had to turn to someone else. Miguel is way too sensitive for such a job, so his good friend Salocin was my only possible choice. Not only did he have the guts to play the game to bring back some gameplay videos from this nightmarish asylum, but he also took a bit of time to write a few words about his experience. As it's the perfect time of day for us Europeans to enjoy the 3 videos he prepared, don't forget to switch off the lights and to turn the volume of your headphones up. Chin up!
What Salocin thinks about the game
Outlast is a good game. Visually, it may not be as impressive as recent AAA titles, but it has a strong visual identity and it looks great for an indie title. The lighting effects are excellent and they serve both atmosphere and gameplay alike. The soundtrack has also been carefully crafted, with quiet pieces when nothing is happening and nerve-racking music when things are getting out of hands. The price to pay for such a well-paced atmosphere? Outlast is a linear kind of game, which might trouble some, though I personally think it's not really an issue in a survival horror title. What could probably come more as a flaw is the fact that the game seems to be build on the same series of sequences. First, everything is quiet and though there is clear tension, there is no immediate threat. then, you have to activate a button or something so you can move on. Finally comes the terror of having to escape crazy enemies you can't face. Because of this, some might find the game a bit repetitive, but as far as I'm concerned, I just love Outlast and I can only recommend it if you're a survival horror enthusiast.
that shits expensive to do. (10 minutes ago)
I'd rather stuff like glass reacted realistically via physics, than have realistic reflections and refraction via multiple light bounces (11 minutes ago)
rather than wasted processing power concentrating on stuff with little beneficial trade offs compared to hack techniques (14 minutes ago)
It's not entirely surprising, though. Hybrid rendering was always going to be the way forward. It depends how efficient it is, but I'd still rather devs do something with physics and AI (15 minutes ago)
@Melmoth: Remedy's tech demo just makes me want a Blade Runner 2049 game now. Yes, I think I'd probably get aroused if a BR2049 game were announced by them using that tech. (16 minutes ago)
@crookedmind: so is people overreacting on the steam reviews like usual? (4 Hours ago)
@droezelke: what is plagiarized exactly? they ripped models and tracks from another game? because it just looks like another futuristic racer to me? (4 Hours ago)