As I didn't have time to capture some more footage of Outlast myself, I had to turn to someone else. Miguel is way too sensitive for such a job, so his good friend Salocin was my only possible choice. Not only did he have the guts to play the game to bring back some gameplay videos from this nightmarish asylum, but he also took a bit of time to write a few words about his experience. As it's the perfect time of day for us Europeans to enjoy the 3 videos he prepared, don't forget to switch off the lights and to turn the volume of your headphones up. Chin up!
What Salocin thinks about the game
Outlast is a good game. Visually, it may not be as impressive as recent AAA titles, but it has a strong visual identity and it looks great for an indie title. The lighting effects are excellent and they serve both atmosphere and gameplay alike. The soundtrack has also been carefully crafted, with quiet pieces when nothing is happening and nerve-racking music when things are getting out of hands. The price to pay for such a well-paced atmosphere? Outlast is a linear kind of game, which might trouble some, though I personally think it's not really an issue in a survival horror title. What could probably come more as a flaw is the fact that the game seems to be build on the same series of sequences. First, everything is quiet and though there is clear tension, there is no immediate threat. then, you have to activate a button or something so you can move on. Finally comes the terror of having to escape crazy enemies you can't face. Because of this, some might find the game a bit repetitive, but as far as I'm concerned, I just love Outlast and I can only recommend it if you're a survival horror enthusiast.
that's a pretty big deal, as its probably the biggest stumbling block for the tech. (2 Hours ago)
Stuff like inside out tracking and eye tracking, as well as motion sickness solutions should be in place. We've already got a product in development that claims to have eradicated that already (2 Hours ago)
The potential of it is massive. More so than what traditional gaming now is. Second gen is going to be very interesting. (2 Hours ago)
We're sort of being spoon fed bit sized "experiences" that either work or don't. I suppose that's part of the freshness of it, though. I just wish some big devs would get more involved. (2 Hours ago)
@KORNdog: Ironically, though, the VR scene is also playing it safe. Too safe. There's not enough big risk titles like RE7. (2 Hours ago)
I can't really wrap my head around being dismissive of indie games. That's a pretty broad label. (5 Hours ago)
put and end to corridor/cinematic/c utscene/qte/playforyousoyouwon'tmissathi ousoyouwon'tmissathing ng experiences, and start to see more games like Prey/BotW and the sort. Nuts&Bolts is an awesome game, as well. We need N&B2 (7 Hours ago)