As I didn't have time to capture some more footage of Outlast myself, I had to turn to someone else. Miguel is way too sensitive for such a job, so his good friend Salocin was my only possible choice. Not only did he have the guts to play the game to bring back some gameplay videos from this nightmarish asylum, but he also took a bit of time to write a few words about his experience. As it's the perfect time of day for us Europeans to enjoy the 3 videos he prepared, don't forget to switch off the lights and to turn the volume of your headphones up. Chin up!
What Salocin thinks about the game
Outlast is a good game. Visually, it may not be as impressive as recent AAA titles, but it has a strong visual identity and it looks great for an indie title. The lighting effects are excellent and they serve both atmosphere and gameplay alike. The soundtrack has also been carefully crafted, with quiet pieces when nothing is happening and nerve-racking music when things are getting out of hands. The price to pay for such a well-paced atmosphere? Outlast is a linear kind of game, which might trouble some, though I personally think it's not really an issue in a survival horror title. What could probably come more as a flaw is the fact that the game seems to be build on the same series of sequences. First, everything is quiet and though there is clear tension, there is no immediate threat. then, you have to activate a button or something so you can move on. Finally comes the terror of having to escape crazy enemies you can't face. Because of this, some might find the game a bit repetitive, but as far as I'm concerned, I just love Outlast and I can only recommend it if you're a survival horror enthusiast.
And plenty of those examples are online PVP games too. Quake Champions probably isn't one of them :D (4 Hours ago)
@MrWhite: No, not really. There are loads of examples of games with microtransactions that don't influence the game design or pollute the basic user experience. (4 Hours ago)
Could you imagine back when arena shooters like Q3A were very popular, and the cunts introduced pay to win bollocks like EA, 2k, Activision et al are doing? Imagine what that would have done. (7 Hours ago)
meanwhile on the other end, some kid who just bought the game is playing as Wigan, but they're playing like Real Madrid and giving your superstars a tanking. Time to dip into your pocket to buy packs (7 Hours ago)
Online play is so heavily scripted, your team inexplicably feels like a bunch of fat pub players in a sunday league side, and you're supposed to be in control of world class athletes (7 Hours ago)
I mean, if you look at Fifa online, I've been saying for years that thing is a fix and my mates looked at me like I was mental. (7 Hours ago)
@GriftGFX: But you know it will in some shape or form. It hurts the game by default just by being there in the same way microtransactions and all that other shite does. (7 Hours ago)