Almost three years after Alex Mercer's new birth, Prototype 2 is about to introduce us to a whole new main character going by the name of James Heller. Not much has changed in this sequel, which basically means it is still a rather entertaining game with a few flaws. The lack of novelties will probably one of them for some, as most missions are very similar to those of the first opus, repetitive gameplay - though undeniably fun - could be another one for others. The graphics have been improved over the first Prototype but they are still way behind other open-world games, inFamous 2 being the first one that comes to mind. Here are a few gameplay videos showing extracts from the first hour of gameplay.
This War of Mine is also good on that. (36 minutes ago)
Oh, yeah, I just remembered. Papers, Please does something similar as well. Puts you in an unconfortable position. (6 Hours ago)
Spec Ops: The Line does something similar, and I wish more games put you on that spot. Try to make you think: "WTF do I do?" and etc. (6 Hours ago)
Decisions like that. If the game's story is really good, you actually feel the weight of them and how there's no "win" choice, just worse and even worse choices. Some books and movies try to convey it (6 Hours ago)
@bleachedsmiles: Just hypothetical and nothing to do with the game: Do you blow a school full of children where a terrorist is hiding? Or let him go free to potentially kill thousands more innocents? (6 Hours ago)
@bleachedsmiles: I can't mention the scene in question without spoiling, but one option was almost impossible and the other was "easy" to do, but the "easy" one was something "monstrous". So values. (6 Hours ago)
@Sdarts: I don't know. The shooting felt off. It had mouse acceleration, which I hate. Cover wasn't fluid. But I loved the story. I also couldn't stand the voice of Drake in that setting. (6 Hours ago)