After Resident Evil 5, Capcom had to prove they could bring the franchise to the same level as the best third person shooters out there. Resident Evil 6 was supposed to be the proof of the pudding, but unfortunately it fails in most departments. Technically first, it is a disappointment, especially compared to the previous game. Everything is so dark you can't see a thing, textures are terrible and framerate is still rather low. Gameplay-wise, it plays better than before but it is still far behind the likes of Gears of War and Uncharted. The cover system is a pain in the neck, aiming is not precise enough and overall, it all feels dated. Atmosphere is still pretty good though, provided you accept to see a lot of common places. This sixth episode is then not what we hoped it would be, and though it still can be a fun game to play, we're not sure that's enough for a Resident Evil game.
@KORNdog: Still very different. More like Diablo but the "game feel" is not as polished. Systems are more well designed, but I have to give it to Diablo when it comes to fit and finish. (1 Hour ago)
@GriftGFX: like divinity? Better or worse? Might be one i dust off the xbox for. (1 Hour ago)
The economy is unique and will probably seem strange to new players.. but every system is cleverly tied together in PoE. (1 Hour ago)
And yes.. the passive skill tree is pretty insane. It has a healthy mix of rigid decision making in its passive tree and flexibility in the active skill system. (1 Hour ago)
Path of Exile is an endlessly playable action RPG and Pillars of Eternity is a turn-based single player game w/ a party system. (1 Hour ago)
No they are not.. they are both RPGs and they both have isometric cameras but that's where the similarities end. (2 Hours ago)
I always confuse the PoE abbreviation with Pillars of Eternity. Are they even the same type of game? (2 Hours ago)