After Resident Evil 5, Capcom had to prove they could bring the franchise to the same level as the best third person shooters out there. Resident Evil 6 was supposed to be the proof of the pudding, but unfortunately it fails in most departments. Technically first, it is a disappointment, especially compared to the previous game. Everything is so dark you can't see a thing, textures are terrible and framerate is still rather low. Gameplay-wise, it plays better than before but it is still far behind the likes of Gears of War and Uncharted. The cover system is a pain in the neck, aiming is not precise enough and overall, it all feels dated. Atmosphere is still pretty good though, provided you accept to see a lot of common places. This sixth episode is then not what we hoped it would be, and though it still can be a fun game to play, we're not sure that's enough for a Resident Evil game.
that's a pretty big deal, as its probably the biggest stumbling block for the tech. (2 Hours ago)
Stuff like inside out tracking and eye tracking, as well as motion sickness solutions should be in place. We've already got a product in development that claims to have eradicated that already (2 Hours ago)
The potential of it is massive. More so than what traditional gaming now is. Second gen is going to be very interesting. (2 Hours ago)
We're sort of being spoon fed bit sized "experiences" that either work or don't. I suppose that's part of the freshness of it, though. I just wish some big devs would get more involved. (2 Hours ago)
@KORNdog: Ironically, though, the VR scene is also playing it safe. Too safe. There's not enough big risk titles like RE7. (2 Hours ago)
I can't really wrap my head around being dismissive of indie games. That's a pretty broad label. (5 Hours ago)
put and end to corridor/cinematic/c utscene/qte/playforyousoyouwon'tmissathi ousoyouwon'tmissathing ng experiences, and start to see more games like Prey/BotW and the sort. Nuts&Bolts is an awesome game, as well. We need N&B2 (7 Hours ago)