Risen 2: Dark Waters is now available on PC, console owners being forced to wait a few more months, and we took a bit of our precious weekend time to capture a few gameplay videos for you guys. Once gain, Piranha Bytes' new game suffers from quite a few technical issues (pop-in mostly, but also framerate issues on my PC - i5 3.2 Ghz, RAM: 8 Go, Geforce GTX 570) but there is something definitely appealing in being a pirate. The videos were captured using Fraps at 60 fps thanks to Miguel's new comp (i7 5 Ghz, RAM 16 Go, two Geforce GTX 680) so big thanks to him. Update: Images added.
Interstellar, I have no words. (2 Hours ago)
2014 is over for big game releases (unless you consider The Crew as a major release). It's waiting until february for me. (5 Hours ago)
@GriftGFX: amazing article and kudos for the guys who tought of that method to measure it (9 Hours ago)
@jmd749: It does not play GC games (just Wii, I believe) or have GC ports, but they just released a GC controller adapter w/ Smash. (9 Hours ago)
@droezelke: here ya go.. physically quantified: [url] (9 Hours ago)
144hz... so for example my BF4 max frames is @ 140 fps to avoid that issue. It's also a fairly marginal bit of lag.. typical of post process function. (9 Hours ago)
@droezelke: There's a great article on blurbusters on g-sync and lag. G-sync introduces (a very small bit) of lag when you go *over* the max refresh rate. It's avoidable by locking a few frames under (9 Hours ago)