Slender: The Arrival was released on PC a while back but we hadn't had the chance to play it very much until now. This independent horror game is the sequel to the famous Slender: The Eight Pages and it still proposes a very efficient atmosphere, but it unfortunately also suffers from a few performance issues. Because the shadow effects are so demanding and the number of trees (and the shadows they cast) is so important, framerate cannot hold a steady 60 frames per second, even on good hardware like ours. There are even instances where it dropped to 30 fps on our i5 4670K (4.0 GHz, 8Go RAM, GTX 670). Pop-up can also get in the way of what is, despite all this, quite a scary experience overall.
But they haven't stayed consistent. In BF1 the best vanilla SMG is *by far* the hardest to unlock. (2 Hours ago)
Example: the best AR in BF3/4 is the AEK and it's one of the first guns you unlock in both games. (2 Hours ago)
@Tinks: Right.. a lot of their unlocks avoid this issue by putting all the best stuff at the front of the unlock tree. (3 Hours ago)
the unlock rate is bad when it means gaining perk advantages against others with less playtime. (3 Hours ago)
and then letting you use those weapons against users who don't have them has always seemed wrong to me (9 Hours ago)
@MikeManiac61: I don't mind the unlock rate too much (although there are a few exceptions in BF1) since they frontload the best weapons a lot of the time. But locking good weapons behind DLC (9 Hours ago)
@GriftGFX: Having the same sentiments. It's reminding me of Battlefront 2 and their system where you have to grind so much for an unlock. (9 Hours ago)