A couple of weeks ago, we were invited to play the preview version of Super Smash Bros. on 3DS and Nintendo offered us the possibility to capture the game using their own equipment. Sadly, there was a sync problem with the game's sound while they were capturing and all the journalists who were present were faced with the same dilemma: to show or not to show. We tried to fix the problem ourselves but didn't really manage to obtain something good enough and we were ready to drop it. When we saw that some of our fellow journalists put up their videos anyway, without even warning their audience that the sound issue was due to the capture and not the game, we decided we would share the footage we brought back with you guys. Just remember that sound starts to be desynchronized at some point and that the game had nothing to do with it. That being said, enjoy our 60 fps direct feed videos!
@droezelke: I stopped mid way through the season 2! (1 Hour ago)
I'm already not playing Battlefield because I'm not crazy with what DICE is doing with it. They've got a lot of work to do. (1 Hour ago)
EA is far from out of the woods, but I don't think this is the steep downhill incline you imagine for the industry. I'm not buying the doom and gloom. (1 Hour ago)
If they can develop revenue streams that don't negatively impact the user experience.. most will try. (1 Hour ago)
And while publishers may want to pursue service models, there are relatively good ways of handling that. Add to this the fact that most developers don't really want to ruin their games. (1 Hour ago)
EA is already dropping the ball all over the place. But people are reacting to it, more than ever. (1 Hour ago)
wait until EA slaps that shite into Battlefield to an absurd degree. You'll be on here crying your lamps out about it. (1 Hour ago)