This week also saw the release of The Darkness II on Xbox 360, Playstation 3 and PC and we are now able to propose a few videos of what happens after the end of the game's demo. For the same price, you are getting three videos of the 360 version and one of the PC version. You should be aware that the latter is presented in 1080p and 60 fps but that its content may also shock the most prude among you.
After a first episode that had its flaws but which conveyed a great atmosphere, fans were a bit concerned about The Darkness II. There are probably several reasons for that: Starbreeze no longer was in charge of developing the game, the graphics had taken the cel shaded path and, last but not least, it seemed to be even more action oriented than before.
In the end, I think the art style works pretty well here, but that's probably a matter of taste. As for gameplay, it has been improved a lot since the first installment, the controls being more responsive and less awkward. You will also see in the videos below that Digital Extremes did not forget to add more peaceful sequences during which you can take your time to chat with your friends.
The game's atmosphere is still one of the game's strengths and killing bad guys is a lot of fun, with the mix of shooting and decapitating you'd come to expect from Jackie Estecado. There is however something quite disappointing with The Darkness II. The main problem is that it probably won't take you more than 5 to 6 hours to complete the main story mode, which is rather short even in today's standards.
i'd like to see more ambitious VR support (for all platforms), but i can understand why no one (especially 3rd party) aren't gonna take that risk. (20 minutes ago)
if i'm not mistaken gran turismo and ace combat will only have limited support for VR, as in a separate mode and not full support. Sony also did shut down guerrila cambridge, who worked on PSVR. (22 minutes ago)
i would love a 5-6 hour platformer like the playroom VR game. someone needs to make it. (27 minutes ago)
what sony need to focus on is good, cheap, shorter experiences. it suits the platform best and doesn't wear itself thin. plus sony have a chance to actually make money on the games. (28 minutes ago)
it's in gran turismo sport, ace combat and they're making a FPS, they also have 2 studios specifically for VR. what they're making though is anyones guess. (32 minutes ago)
@droezelke: consider sony's expectations for it's lifetime sales are only 3/54 and it's pretty good going. it's outsold the competition (combined) by over double. (34 minutes ago)
This seems to me that big budget titles aren't likely in the near future. (42 minutes ago)