Attention everyone, now this is a game definitely worth checking out. The first time I saw The Flame in the Flood, it was during the Microsoft Media Briefing at E3, in a trailer showcasing a whole lot of indie titles to be released this year or the next. There wasn't much to see but the little I saw got me immediately interested, even though I had no idea what kind of game it was. Now even knowing that it is a rogue-like, which is clearly not my favorite genre, I must say I am hooked. The art style, the soundtrack and the overall atmosphere are just fantastic, but it also plays very well for a game that is after all a beta. This demo has been made available to all the backers on Kickstarter and it is incredibly promising. Considering that the small team behind the game is composed of industry veterans who worked on the BioShock series (the art director is responsible for the art of BioShock and BioShock Infinite!) and other major games, it's safe to say that the project is in good hands.
Once upon a time
The videos below show one full game that didn't end well, which is what usually happens when you're as careless as I am. It all began pretty well. I started with some resources from a previous - failed - game because I had put some of the items I had collected in my dog's backpack - it goes immediately to the next game when you've stored things in there and you die. I had purified water, a bit of food, no wounds and overall, despite the dramatic situation the world was in, things were going pretty smooth.
Sadly, in The flame in the Flood, nothing lasts forever and the smallest mistake can have terrible consequences. When my raft hit a rock and I fell into the water, I had no choice but to find a shelter so I could dry myself and avoid a potential sickness. The problem was, it was night time, and the wolves were everywhere I docked, making it impossible for me to find a bus or a church to rest. So I kept going down the river, but hunger and thirst started to become more and more of a problem.
That's when I lost it. Self-control is important in a survival game, because the minute you stop being careful, you're pretty much dead. I was careless really, I was in such a hurry to give my character something to drink that I didn't even think of purifying the water before, something I had done properly once in the very beginning though. When I realized it, it was too late. Dysentery was soon to follow, and with the lack of medicine to treat my condition, simply because I had not picked the right resources to learn new crafting recipes, I eventually died after 3 days...
And you know what, that was awesome and I was ready for more.
And it's obviously down to taste. "Games" like Soma, for example, isn't for me. (1 minute ago)
@Sdarts: Yeah, the reviewer hypetrain doesn't mean much to me. Shitty things get good reviews all over the place. (10 minutes ago)
What Remains of Edith Finch has a "Very Positive - 96% (189 reviews)" score. Think of this what you will. (13 minutes ago)
@Megido: Those tags on Steam are made by the community and are applied by the community. It even says so: "Popular user-defined tags for this product:". So it's only the term users applied to it. (16 minutes ago)
Sounds good, because they have done a lot of good things ever since X1 launched, but talk is cheap though. We will see! (7 Hours ago)
He doesn't want to pre-announce stuff now but they are upping investment in it. [url] (7 Hours ago)
Phi Spencer : "The same level of commitment Xbox, their service has had, Scorpio, first party has that level of commitment too. " (7 Hours ago)