Attention everyone, now this is a game definitely worth checking out. The first time I saw The Flame in the Flood, it was during the Microsoft Media Briefing at E3, in a trailer showcasing a whole lot of indie titles to be released this year or the next. There wasn't much to see but the little I saw got me immediately interested, even though I had no idea what kind of game it was. Now even knowing that it is a rogue-like, which is clearly not my favorite genre, I must say I am hooked. The art style, the soundtrack and the overall atmosphere are just fantastic, but it also plays very well for a game that is after all a beta. This demo has been made available to all the backers on Kickstarter and it is incredibly promising. Considering that the small team behind the game is composed of industry veterans who worked on the BioShock series (the art director is responsible for the art of BioShock and BioShock Infinite!) and other major games, it's safe to say that the project is in good hands.
Once upon a time
The videos below show one full game that didn't end well, which is what usually happens when you're as careless as I am. It all began pretty well. I started with some resources from a previous - failed - game because I had put some of the items I had collected in my dog's backpack - it goes immediately to the next game when you've stored things in there and you die. I had purified water, a bit of food, no wounds and overall, despite the dramatic situation the world was in, things were going pretty smooth.
Sadly, in The flame in the Flood, nothing lasts forever and the smallest mistake can have terrible consequences. When my raft hit a rock and I fell into the water, I had no choice but to find a shelter so I could dry myself and avoid a potential sickness. The problem was, it was night time, and the wolves were everywhere I docked, making it impossible for me to find a bus or a church to rest. So I kept going down the river, but hunger and thirst started to become more and more of a problem.
That's when I lost it. Self-control is important in a survival game, because the minute you stop being careful, you're pretty much dead. I was careless really, I was in such a hurry to give my character something to drink that I didn't even think of purifying the water before, something I had done properly once in the very beginning though. When I realized it, it was too late. Dysentery was soon to follow, and with the lack of medicine to treat my condition, simply because I had not picked the right resources to learn new crafting recipes, I eventually died after 3 days...
And you know what, that was awesome and I was ready for more.
@Loakum: cockofdoody ultra-fast twich gameplay on a WW2 setting, seems like a pile of garbage, especially after BF1. (20 minutes ago)
As Crookedmind said: education on mental health is what is needed. (3 Hours ago)
Call of Duty Zombie mode actually looks GUD this year! Truth be told, I've never played the zombie mode in CoD before. (3 Hours ago)
Above that, the side effects are sometimes very pronounced. Also, with almost all those meds, suicide is a side effect. (4 Hours ago)
... deals with the problem, how the patient is being treated, and what the patient does for himself. There are so many variables, that interpreting studies on those meds, is extremely difficult. (4 Hours ago)
@GriftGFX: About the efficacy: I have had a discussion with a psychiatrist on the medicins. The drugs are as useful as a placebo. The thing that matters most, is how the environment of the patient ... (4 Hours ago)
of mental health problems go through. It's not a joke, even if people have polluted the waters of what is and isn't really a condition. It needs to be taken at least as serious as diabetes. (8 Hours ago)