VIDEO | PC, Xbox One Wednesday, August 12, 2015 | 3:25 PM

Our videos of The Flame in the Flood

Our videos of The Flame in the Flood

Attention everyone, now this is a game definitely worth checking out. The first time I saw The Flame in the Flood, it was during the Microsoft Media Briefing at E3, in a trailer showcasing a whole lot of indie titles to be released this year or the next. There wasn't much to see but the little I saw got me immediately interested, even though I had no idea what kind of game it was. Now even knowing that it is a rogue-like, which is clearly not my favorite genre, I must say I am hooked. The art style, the soundtrack and the overall atmosphere are just fantastic, but it also plays very well for a game that is after all a beta. This demo has been made available to all the backers on Kickstarter and it is incredibly promising. Considering that the small team behind the game is composed of industry veterans who worked on the BioShock series (the art director is responsible for the art of BioShock and BioShock Infinite!) and other major games, it's safe to say that the project is in good hands.





Once upon a time

The videos below show one full game that didn't end well, which is what usually happens when you're as careless as I am. It all began pretty well. I started with some resources from a previous - failed - game because I had put some of the items I had collected in my dog's backpack - it goes immediately to the next game when you've stored things in there and you die. I had purified water, a bit of food, no wounds and overall, despite the dramatic situation the world was in, things were going pretty smooth.

Sadly, in The flame in the Flood, nothing lasts forever and the smallest mistake can have terrible consequences. When my raft hit a rock and I fell into the water, I had no choice but to find a shelter so I could dry myself and avoid a potential sickness. The problem was, it was night time, and the wolves were everywhere I docked, making it impossible for me to find a bus or a church to rest. So I kept going down the river, but hunger and thirst started to become more and more of a problem.



That's when I lost it. Self-control is important in a survival game, because the minute you stop being careful, you're pretty much dead. I was careless really, I was in such a hurry to give my character something to drink that I didn't even think of purifying the water before, something I had done properly once in the very beginning though. When I realized it, it was too late. Dysentery was soon to follow, and with the lack of medicine to treat my condition, simply because I had not picked the right resources to learn new crafting recipes, I eventually died after 3 days...

And you know what, that was awesome and I was ready for more.

If you want to learn a few things about the game, please listen to the last part of our first Gamescom Podcast, starting from 34 minutes and 13 seconds. Gwen Frey who had the kindness to chat with us last week said they would be happy to be our guests in a future livestream, so we're really looking forward to it and will let you know when that can happen - probably not until a few weeks (months?) though.

Gameplay #1
Gameplay #2
Gameplay #3
Gameplay #4

All comments

Commented on 2015-08-12 22:47:22
Loved what I played of it at EGX, even though I'm not into survival games. Down to the pacing. Not as boring as those early access ones on Steam.
Commented on 2015-08-13 23:35:11
game looks really cool, am gonna need try this out when i get chance

About the game


What's up?
  • alimokrane
    alimokrane @nostradamus: awesome trailer. makes me wanna play the game again for like the 4th time :) (2 Hours ago)
  • nostradamus
    nostradamus @scoobs0688: better to have a copy of that thing on my shelf than a retail copy of hype shit like no man's sky. (18 Hours ago)
  • GriftGFX
    GriftGFX I think I would have left it in the box. (18 Hours ago)
  • GriftGFX
    GriftGFX Guy unboxing a factory sealed, promotional 2600: [url] (18 Hours ago)
  • scoobs0688
    scoobs0688 I don't understand why they felt the need to have a physical release... they can't sell more than like 50k copies of that thing. (19 Hours ago)
  • nostradamus
    nostradamus [url] (19 Hours ago)
  • nostradamus
    nostradamus quatum break steam & retail [url] what a awesome trailer, and none of that 800p blurry pos-process crap. Holy Moly 6 DVDs! (19 Hours ago)
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