Attention everyone, now this is a game definitely worth checking out. The first time I saw The Flame in the Flood, it was during the Microsoft Media Briefing at E3, in a trailer showcasing a whole lot of indie titles to be released this year or the next. There wasn't much to see but the little I saw got me immediately interested, even though I had no idea what kind of game it was. Now even knowing that it is a rogue-like, which is clearly not my favorite genre, I must say I am hooked. The art style, the soundtrack and the overall atmosphere are just fantastic, but it also plays very well for a game that is after all a beta. This demo has been made available to all the backers on Kickstarter and it is incredibly promising. Considering that the small team behind the game is composed of industry veterans who worked on the BioShock series (the art director is responsible for the art of BioShock and BioShock Infinite!) and other major games, it's safe to say that the project is in good hands.
Once upon a time
The videos below show one full game that didn't end well, which is what usually happens when you're as careless as I am. It all began pretty well. I started with some resources from a previous - failed - game because I had put some of the items I had collected in my dog's backpack - it goes immediately to the next game when you've stored things in there and you die. I had purified water, a bit of food, no wounds and overall, despite the dramatic situation the world was in, things were going pretty smooth.
Sadly, in The flame in the Flood, nothing lasts forever and the smallest mistake can have terrible consequences. When my raft hit a rock and I fell into the water, I had no choice but to find a shelter so I could dry myself and avoid a potential sickness. The problem was, it was night time, and the wolves were everywhere I docked, making it impossible for me to find a bus or a church to rest. So I kept going down the river, but hunger and thirst started to become more and more of a problem.
That's when I lost it. Self-control is important in a survival game, because the minute you stop being careful, you're pretty much dead. I was careless really, I was in such a hurry to give my character something to drink that I didn't even think of purifying the water before, something I had done properly once in the very beginning though. When I realized it, it was too late. Dysentery was soon to follow, and with the lack of medicine to treat my condition, simply because I had not picked the right resources to learn new crafting recipes, I eventually died after 3 days...
And you know what, that was awesome and I was ready for more.
@droezelke: Trust me though, the phone camera photos are pretty representatitve of how they look here. (2 Hours ago)
@droezelke: Yeah my bad. But i fixed it: [url] (2 Hours ago)
@Moonwalker: That's not a fair comparison. You show an absolute in-game compared to a photo of a TV screen. If I take a picture of my tv... (3 Hours ago)
Recore difference is huge. (4 Hours ago)
I made a thread here showing the differences, it can def be seen: [url] (4 Hours ago)
@Sdarts: In a way you can show the difference. I made a few pics today of Forza 7 demo, Recore and Gears 4 and you can definitely see what you're missing out on wirh SDR. (5 Hours ago)
@rayy: Yes, Larian Studios is great. And D:OS2 had a year of Early Access with constant updates based on the community's feedback. Also, something I forgot to mention, there's already many mods for it (8 Hours ago)