Attention everyone, now this is a game definitely worth checking out. The first time I saw The Flame in the Flood, it was during the Microsoft Media Briefing at E3, in a trailer showcasing a whole lot of indie titles to be released this year or the next. There wasn't much to see but the little I saw got me immediately interested, even though I had no idea what kind of game it was. Now even knowing that it is a rogue-like, which is clearly not my favorite genre, I must say I am hooked. The art style, the soundtrack and the overall atmosphere are just fantastic, but it also plays very well for a game that is after all a beta. This demo has been made available to all the backers on Kickstarter and it is incredibly promising. Considering that the small team behind the game is composed of industry veterans who worked on the BioShock series (the art director is responsible for the art of BioShock and BioShock Infinite!) and other major games, it's safe to say that the project is in good hands.
Once upon a time
The videos below show one full game that didn't end well, which is what usually happens when you're as careless as I am. It all began pretty well. I started with some resources from a previous - failed - game because I had put some of the items I had collected in my dog's backpack - it goes immediately to the next game when you've stored things in there and you die. I had purified water, a bit of food, no wounds and overall, despite the dramatic situation the world was in, things were going pretty smooth.
Sadly, in The flame in the Flood, nothing lasts forever and the smallest mistake can have terrible consequences. When my raft hit a rock and I fell into the water, I had no choice but to find a shelter so I could dry myself and avoid a potential sickness. The problem was, it was night time, and the wolves were everywhere I docked, making it impossible for me to find a bus or a church to rest. So I kept going down the river, but hunger and thirst started to become more and more of a problem.
That's when I lost it. Self-control is important in a survival game, because the minute you stop being careful, you're pretty much dead. I was careless really, I was in such a hurry to give my character something to drink that I didn't even think of purifying the water before, something I had done properly once in the very beginning though. When I realized it, it was too late. Dysentery was soon to follow, and with the lack of medicine to treat my condition, simply because I had not picked the right resources to learn new crafting recipes, I eventually died after 3 days...
And you know what, that was awesome and I was ready for more.
@Sdarts: i tjink ive been pretty consistent in saying the books are better than the games. I dont know why you even directed that at me :) (3 Hours ago)
The Witcher games - and books - aren't perfect, but nothing is. For what they are and what they have accomplished, I thank both the author and the developers from the bottom of my heart. (7 Hours ago)
And it ran for years under the radar of almost everyone before the anime, then it suddenly became an enourmous worldwide success. In a way, the same happened with The Witcher books and the games. (7 Hours ago)
@Megido: Just because certain works aren't very popular doesn't mean that they aren't great. Take for example Shingeki no Kyojin (Attack on Titan), the manga is even better than the anime. (7 Hours ago)
@GriftGFX: English. And also listened to them in English. Same with Game of Thrones' books. (7 Hours ago)
Although the games' writing isn't at the same level as the books', it's still far, far, far vastly better than 99% of the writing in games, movies, TV shows and books. CD Projekt RED did an epic job. (7 Hours ago)
@Sdarts: Cool.. what language did you read them in? (7 Hours ago)