Troll and I is a low-budgeted game trying to propose an action-adventure experience borrowing from AAA titles, with Uncharted-styled platforming, crafting and cooperation with an AI (or a friend - local only). The main problem with such titles is that their technical limitations can weigh down on their potential, which is more or less what seems to be happening here. Character models and animations are too dated to make the game truly immersive, though the environment itself looks ok overall - provided you don't mind real-time growing grass. Gameplay mechanics are also too stiff and clunky from what we've seen, and contrary to a game like Majin and the Forsaken Kingdom, it seems to fail to deliver when it comes to atmosphere. Now don't take our word for it and check out our videos to let us know what you think. The game is available on PC, PS4 and Xbox One (and soon on Switch).
Good interview with Phil Harrison: [url] (1 minute ago)
so why does it matter if they make the next one or not? it's like people being excited about rare making a new perfect dark when the people who made perfect dark 1 on the N64 are long gone. (21 minutes ago)
and the mention of brands being popular is ironic seeing as that's all dev studio's are. valve today is nothing like valve when half life was being made. they've lost all of their key staff. (22 minutes ago)
tbh as long as good developers are making good games i don't care what franchise people want to attach to them. hell, most devs would probably do a better job at half life than valve at this point. (23 minutes ago)
and as for outsourceing half life, wasn't that what valve were going to do anyway. wasn't episode 4 (what happened to 3?) being developed by arkane? (25 minutes ago)
@nostradamus: you actually have a point for a change. half life would actually need decent characters for naughty dog to be able to do anything with it. it may as well be a reboot. (31 minutes ago)
naughty "we make movies"dog taking a mute protagonist fps. sure, jan. (4 Hours ago)