Troll and I is a low-budgeted game trying to propose an action-adventure experience borrowing from AAA titles, with Uncharted-styled platforming, crafting and cooperation with an AI (or a friend - local only). The main problem with such titles is that their technical limitations can weigh down on their potential, which is more or less what seems to be happening here. Character models and animations are too dated to make the game truly immersive, though the environment itself looks ok overall - provided you don't mind real-time growing grass. Gameplay mechanics are also too stiff and clunky from what we've seen, and contrary to a game like Majin and the Forsaken Kingdom, it seems to fail to deliver when it comes to atmosphere. Now don't take our word for it and check out our videos to let us know what you think. The game is available on PC, PS4 and Xbox One (and soon on Switch).
Some good Street Fighter action is happening at Final Round this weekend: [url] (37 minutes ago)
GTA suffers from this sort of thing too, with so called "ultra real" graphics mods that completely destroys the look of the game and turns everything into a hideous blown out mess. (4 Hours ago)
It's not perfect, but it's better than 99% of the shite UE4 recreations that people pump out and everyone creams their kecks over as if it should actually be made. (4 Hours ago)
I'll say one thing about it, at least he has an understanding of art style and lighting. (4 Hours ago)
@alimokrane: Tomb Raide 2 is almost 20 huge levels. I'd say that is a proof of concept, and not a remake. The dude/team would need to get a lot of traction to start doing work that could be done. (7 Hours ago)