Despite its technical flaws, Dead Rising 3 was one of the best games when Microsoft's Xbox One was launched back in late November. It was no surprise then to hear that Capcom had plans for several downloadable contents, which could be purchased one by one for €10/$10 or with the game's season's pass for €30/$30. The first episode (out of four) of Untold Stories of Los Perdidos was released a few days ago so here are a couple of videos we captured. Since the DLC is pretty short, you can also read our verdict about it inside.
The Gamersyde verdict
After discovering the adventures of the soldier Adam Kane, a character you won't find particularly interesting, it is difficult not to wonder why Capcom chose this rather unremarkable single player experience as first DLC in a series of four. For starters, you can't help but get this feeling of deja vu when playing Operation Broken Eagle, not because it is set in Los Perdidos (after all Rockstar always used the same locations in their DLC and it's never been a problem), but because everything you do you've already done in the main game despite two new types of objectives. The story (though we're not sure it deserves the name) is built on a series of fetch quests which will have you slaughter tons of zombies with a new vehicle and a five new weapons. The side quests aren't really exciting either, whether you're asked to find a teammate who's turned to get his dog tag (don't expect a boss fight as these guys are just like the regular undead), or to take out illegal bases (which only consists in pressing a button to smoke the place). In short, Operation Broken Eagle offers nothing that the main game hasn't already delivered and it can't even be played with a friend. Let's hope the three other episodes will be more convincing so they eventually justify the price tag.
EA announced today that a Battlefront II story trailer for the single player campaign trailer is coming tomorrow.. nice timing (5 minutes ago)
And while there may be a nugget of truth in there, people are DEFINITELY jumping to conclusions. (30 minutes ago)
@Melmoth: Yea.. but what's not as obvious to people is that their PR wasn't for the benefit of consumers. It was spinning this for their shareholders. (31 minutes ago)
@GriftGFX: that's a pretty obvious thing he says. If visceral were doing great progress at a single player game, EA would probably just ask them to change the direction, not fire them. (3 Hours ago)
And as usual.. our analysis is dreadfully misinformed anyway (taking this back to Visceral): [url] (3 Hours ago)
I'm not as pessimistic about where things are headed. I think a lot of stuff is better in regards to this problem vs. a decade ago. (3 Hours ago)
@MrWhite: Time for what? People are noticing stuff that impacts game design more than ever. That's not a new problem. Add-on content of any flavor has presented this problem through decades now. (3 Hours ago)