Virginia is now available on PC, PS4 and Xbox One, but if you haven't had the chance to try the demo yet, maybe it would be wise to take a quick look at some of the following videos. Developer Variable State designed a fully narrative experience in which gameplay mechanics are extremely limited. The emphasis is clearly on story and atmosphere, with a movie approach to the way the story is delivered. You go from one scene to another with no transition, making it difficult to understand what is going on at first, and the point of all this is to let the player connect all the dots together. The absence of dialogues is also justified by the desire to deliver a story differently than in most games. Being focused on narration only - even though there are some minor interactions with the world -, it does not take long to complete, about 2 hours, but it's still a journey worth taking if you like thrillers.
Note: Strangely enough, the developers say the game is best played at 30 fps, which would be fine if the frame-rate felt smooth at 30 on PC. You can of course choose to lock the frame-rate at 60, which makes it better overall, but it's still not perfectly smooth. We haven't seen the game on consoles, so we don't know if the 30 fps cap works better.
Not sure how he has those wands tracking like that, though. (1 Hour ago)
@toelessfoot: Looks like a smart and cheap solution that. Wouldnt mind trying it. I don't get motion sick from Skyrim now, but that would keep it to a minimum for anyone trying it. (1 Hour ago)
i'm twords the end too, the final summit climb (4 Hours ago)
maybe i should record and upload some of it (4 Hours ago)
down. i'm probably going to try other games, and maybe clean up some free space and rebuild the database, but i've never had this kind of problems. (4 Hours ago)
man, my ps4 is goind crazy playing god of war. i noticed the game was seamless fluidity, and only on the boar i noticed pop-ip of lighting. now fights and jumping and little rooms have 5 frames slowdo (4 Hours ago)