VIDEO | PC, PS4, Xbox One Friday, September 23, 2016 | 10:20 AM

Our videos of Virginia

Our videos of Virginia

Virginia is now available on PC, PS4 and Xbox One, but if you haven't had the chance to try the demo yet, maybe it would be wise to take a quick look at some of the following videos. Developer Variable State designed a fully narrative experience in which gameplay mechanics are extremely limited. The emphasis is clearly on story and atmosphere, with a movie approach to the way the story is delivered. You go from one scene to another with no transition, making it difficult to understand what is going on at first, and the point of all this is to let the player connect all the dots together. The absence of dialogues is also justified by the desire to deliver a story differently than in most games. Being focused on narration only - even though there are some minor interactions with the world -, it does not take long to complete, about 2 hours, but it's still a journey worth taking if you like thrillers.

Note: Strangely enough, the developers say the game is best played at 30 fps, which would be fine if the frame-rate felt smooth at 30 on PC. You can of course choose to lock the frame-rate at 60, which makes it better overall, but it's still not perfectly smooth. We haven't seen the game on consoles, so we don't know if the 30 fps cap works better.

Gameplay #1 (PC)
Gameplay #2 (PC)
Gameplay #3 (PC)
Gameplay #4 (PC)

All comments

Commented on 2016-09-24 00:28:34
I wanna buy this one.
Commented on 2016-09-24 10:20:20
firewatch had a good run.
Commented on 2016-09-26 11:09:05
the game on console (PS4, demo available) has the exact same problem. I can't play with this kind of jitter / stutter. I had a thread opened on steam. They (developers) have no clue though and they replied avoid the whole problem, they said 'try setting a higher mouse sensitivity' (I was like.... rotfl?). This is what I refer to: (not my video). The problem is much stronger when at 30fps of course. Although any fps counter would show steady 60fps or steady 30, the eyes obviously tell something totally different.....I hope they will fix it because I am interested in the game.
Commented on 2016-09-26 11:12:47
also the problem seems to be limites to camera pannings. The game when walking (as well as animations etc) seems fine and smooth. The problem (I think) is exclusively when 'looking around'. I think the developers actually have something to fix and investigate.....not just leaving it like this.

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