If you're more into action games, White Night is probably not for you then. With its excellent sound design and very original art style, OSome's first title is very atmospheric and immersive. That being said, it is also quite a departure from the usual fast paced structure of today's games. You'll potentially spend a lot of time looking for the next clue to move forward, which isn't always easy in a black and white environment. Reading is also part of the package deal, as you'll find a good number of documents helping you understand the full story behind the game. Obviously, we haven't had time to play much, so these thoughts are merely based on the very beginning, but considering we felt a bit lost trying to figure out what to do next, we believe it will be the same for you. Let's just hope there won't be too many instances during which players will lose time looking for the interactive object they've missed for the past 20 minutes, or else it might be too much to take for them. Not everyone is convinced yet in the team, but the game has its charms nonetheless and we intend to keep playing.
of the most creative outputs of the industry will be tied working on that steaming pile of crap for a couple of years. Great, scott. (2 Hours ago)
i played knack to the completion in hard mode. its pure shit, a tech demo of thin-paper combat exploted by bad attacks for dozen of hours. Its the worst platforming i played that year. Now SCEJ, one (2 Hours ago)
And hopefully it brings more people into SFV. (4 Hours ago)
I'm not crazy about what's going on with Marvel... but if it works it works. (4 Hours ago)
that trophy was pretty rad looking too! (4 Hours ago)
Great grand finals though.. and if nationalism is a concern USA vs. USA is pretty good (4 Hours ago)
I was hoping Ortiz was going to win, but after losing the way she did to Du the first time it wasn't too surprising (4 Hours ago)