Scifi horror title P.A.M.E.L.A. shows alpha gameplay footage through this new trailer. The game explores the aftermath of humanity's craving for technological and biological advancement and takes place on Eden, an unforgiving paradise where the player will have to survive. Coming this Summer for PC.
NVYVE Studios Release Alpha Gameplay Trailer for PC Open World Survival Horror Game P.A.M.E.L.A.®
Raw, Unedited Gameplay Trailer Shows Off New Environments, Combat Mechanics, Weapons and Base Building Features
Mississauga, Canada - March 15th, 2016 - Indie micro development team NVYVE® Studios today released the Alpha Gameplay Trailer for P.A.M.E.L.A., the open world utopian sci-fi survival horror FPS that is scheduled for release in summer 2016 for PC on Steam. In P.A.M.E.L.A. players survive against all odds by wielding unconventional technology as they explore Eden, an unforgiving paradise that explores the unforeseen consequences of humanity's craving for technological and biological advancement.
The P.A.M.E.L.A. Alpha Gameplay Trailer gives the first reveal of raw gameplay showing off a longer, unfiltered taste of what it means to survive in Eden, including exploration of all-new environments, combat mechanics, weapons and base building features.
“The alpha gameplay video provides players with a deeper insight into the world of P.A.M.E.L.A. Beginning as the player awakens from cryosleep, it showcases the first few moments of the player's experience as they scavenge for supplies, weapons, and defend themselves against the afflicted citizens of Eden,” said Adam Simonar, Studio Director of NVYVE® Studios. “In a completely open and non-linear world, no two players' experiences will be the same as they struggle against randomly generated dangers and items. Even sanctuary behind the walls of their fortifications can only last so long, as power is finite and constantly depleting.”
P.A.M.E.L.A. begins as a Sleeper is awoken from cryosleep in Eden, a fallen utopia wrought with death and danger. As the Sleeper, players will struggle to survive alongside Pamela, Eden’s AI overseer, as they explore the once vibrant utopian city. Uncover the tragic events that lead to the downfall of a civilization, fighting for their lives as the broken citizens of Eden defend their home against intrusion. With a personality-driven AI system, no encounter will be the same as the Afflicted react in unpredictable ways, driven by their excruciating pain and disfiguring disease. Players will interact with various factions, including the Afflicted citizens, security droids, robotic custodians and more. Each faction has its own unique behaviors and alliances, and will react dynamically to the player’s behavior to become allies or enemies.
P.A.M.E.L.A. features tense gameplay in a richly developed, believable sci-fi universe where each decision is meaningful, and each encounter could be the player’s last. By customizing an array of modular equipment, players can defend themselves against the denizens of Eden while they explore the environment to gather and upgrade weaponry and construct a safe haven. But as energy is finite in Eden, players must manage the city’s power reserves carefully, using energy only when necessary to avoid the dangers of being stuck in the dark. Through an immersive UI that incorporates full body awareness, the player’s experience in the dystopian world is never broken. As every decision in Eden has consequences, players must tread carefully and think about the ramifications of their choices, such as the cost of enhancing their body with Bio-Augmentation - it might help in the short-term, but at what cost in the long-term?
@GriftGFX: I think MS were in full on panic mode because they wanted to add value to their box, so they showed everything. (22 minutes ago)
Yeah they just need to actually implement some of that stuff. They're charting an interesting path. I feel like they showed this game off before they knew what it was. (24 minutes ago)
For instance, in Destiny, the whole point of getting loot is to get better equipped to do raids for better equipment to do raids for better equipment and sometimes Iron Banner. (24 minutes ago)
@GriftGFX: It really depends how they approach it. If you can upgrade your ship, crew etc to navigate more dangerous parts of the sea then it will be a dangling carrot scenario. (26 minutes ago)
Also, like the Division you have to cash in the loot before people steal it for themselves. The Division ran into the problem of just allowing anyone in the instances. (28 minutes ago)
And like.. what's the purpose of the loot itself. (28 minutes ago)
@GriftGFX: I feel like what the loot is will determine the way people play. Will there be the standard common to Legendary loot? Will some loot be harder to navigate to, if so, will it be worth it? (29 minutes ago)