Independent studio PaperSeven has announced its first major release: Blackwood Crossing, a story-driven first-person adventure game about two orphaned siblings, Scarlett and Finn, and their journey becoming a magical story after a mysterious encounter. Th studio is comprised of former Black Rock Studio developers (Pure, Split/Second) and writer of The Room, Oliver Reid-Smith. The game will launch this year on PC, PS4 and Xbox One.
Blackwood Crossing Announced for Xbox One, PS4 and PC with Teaser Trailer
Brighton-based studio PaperSeven reveals story-driven adventure game as their first major release
Brighton-based independent studio PaperSeven today announced a new story-driven adventure game, Blackwood Crossing, coming to PlayStation 4, Xbox One and PC in 2016. The team at PaperSeven developing the game is made up of former Disney Black Rock Studio developers, as well as Oliver Reid-Smith, writer of The Room.
Blackwood Crossing is a story-driven first-person adventure game exploring the relationship between Scarlett and Finn, orphaned siblings growing apart as Scarlett is coming of age and leaving childhood behind. When they cross paths with a mysterious figure, a seemingly ordinary train ride evolves into a magical story of life, love and loss.
“This is our first original game since forming PaperSeven and we are immensely proud to be announcing it” said Alice Guy, co-founder of PaperSeven. “There’s been some fantastic narrative adventure games coming out in recent times - we’re hoping to take a place at this table whilst offering something different to what’s come before. Blackwood Crossing is evidence of our desire to explore experiences with depth and meaning, and create characters that challenge the often clichéd gaming landscape.”
i did son goku on paint, son. and i was good at it. (7 Hours ago)
@Melmoth: Makes sense. You always suck at stuff you haven't done before :P (18 Hours ago)
star wars ships or castles in interesting angles without breaking a sweat. (18 Hours ago)
@Megido: i drew a lot of sailing ships, but remember not being very happy with them as i didn't manage to do perspective properly. my dad who's an architect could just quickly sketch these.. (18 Hours ago)
@Melmoth: Well, maybe not from when youa re TOO young obviously, but when you start being able to see what you were doing and thinking back in the day through the shit you drew or wrote and such :) (18 Hours ago)