Many months after a noticed release on Xbox 360 and PS3, L.A. Noire finally deigns to appear on PC. One would think that the expectation of the players would be rewarded by means other than a quick port with no real value, but unfortunately this is not the case. Players will therefore get the same disgraceful blur effect, some aliasing issues despite it being set to maximum and a framerate locked at 30 frames per second. As if it was not enough, the game is pretty demanding and will not run properly on all computers. We therefore propose a bunch of videos so you can get a better idea of the PC version. Technical considerations aside, the game remains, however, a pretty good success in the adventure genre.
The only time I can remember a real rivalry was the Megadrive and SNES, and even the Nintendo just did their own thing. (1 Hour ago)
Not to say they'll find success in their strategy this go around.. we'll see. I'm more confident in at least a meager success than most because I think they have more riding on this than WiiU. (4 Hours ago)
That's because you don't understand Nintendo. They've never built a platform around their competition. They've literally always avoided it. Since forever. (4 Hours ago)
@GriftGFX: probabaly comes from the time when they were actually competative and wanted to succeed? It's been so long i can't pinpoint when exactly that was. (4 Hours ago)
Nintendo has been weird since they packed a robot in with the NES. (4 Hours ago)