Project CARS 2 was updated on Xbox One today, and though we don't know exactly what the patch is supposed to improve, we still wanted to prepare a few more framerate analysis videos. Another reason to do it was that the previous ones we put up a bit more than a week ago had no sound because of some technical issue on our side, and we wanted to make it up to you somehow. As you'll see, the Xbox One X version can now maintain 60 frames per second in almost all circumstances, with a huge bump in image quality (something we said/showed before). It doesn't come without a price to pay though, as tearing remains really visible in some parts of the circuits we've tested. It would be nice to be able to choose Vsync over the resolution boost, but well...
@KORNdog: Trinity is still there sadly.. I actually want them to ditch supporting characters all together... Lara needs to be alone. That's what makes Lara who she is! (4 Hours ago)
there's no way around the street-fighter-syndrome with ensemble movies, and some characters and parts felt just put in to keep the characters relevant/warm (hello Black P) Other than that it was great (5 Hours ago)
his journey, while the other are mostly just popping in. Really great character and story-arc. For once a bad-guy with a good motive. (5 Hours ago)
watched Avengers 3 yesterday. Was better than expected as i'm not a big fan of royal rumble mashups. What held it all together was the story of Thanos. In many ways this is his movie as we follow (5 Hours ago)
that should at least push you forward and help you look past lara croft herself being lame. (8 Hours ago)
i just want a better game than rise ended up being. hire some decent writers. ditch the trinity tedium. introduce some characters that are interesting. (8 Hours ago)
@alimokrane: i get the impression we'll just get an extended Cgi trailer and gameplay won't be seen until E3. hope i'm wrong though. (8 Hours ago)