Project CARS 2 was updated on Xbox One today, and though we don't know exactly what the patch is supposed to improve, we still wanted to prepare a few more framerate analysis videos. Another reason to do it was that the previous ones we put up a bit more than a week ago had no sound because of some technical issue on our side, and we wanted to make it up to you somehow. As you'll see, the Xbox One X version can now maintain 60 frames per second in almost all circumstances, with a huge bump in image quality (something we said/showed before). It doesn't come without a price to pay though, as tearing remains really visible in some parts of the circuits we've tested. It would be nice to be able to choose Vsync over the resolution boost, but well...
@GriftGFX: Funny how they took so much crap for making the move (1 Day ago)
Nvidia made the right bet on RTX.. the rest of the industry will follow, adding a lot of support... and they'll probably stay in front of the tech (1 Day ago)
@Sdarts: the thing about that pastebin "leak" is it doesn't mention SSD at all. and the PSVR2 pricing for that sort of HMD just seems too good to be true. (1 Day ago)
so i wouldn't be surprised if there was a 150-250 gig SSD that effectively has an M.2-like set up just for the game you're currently playing. the rest are stored on a large HDD (1 Day ago)
both sony and MS already have SKU's with 2TB HDD's. they're clearly aware of the need for capacity. i just don't see PS5 coming with 2TB SSD's as standard, it would inflate the costs way too much. (1 Day ago)
@Sdarts: you literally repeated what i suggested it could be. lol. (1 Day ago)
which is not indicative that the consumer console will have the same amount of memory or storage space. (1 Day ago)