The Paris Games Week just opened its doors this morning, welcoming those who had spent the night waiting in line hoping to get one of the 500 Prestige Edition packs promised by Activision for the first visitors of the Call of Duty: Ghosts booth. Though it was pretty interesting to study the human condition and see those guys packed like cattle in the middle of the night, one of the real highlights of our evening there yesterday was our first hands-on session with Killzone: Shadow Fall. The single player demo only included one level but at least we had time to play though it and capture the whole thing. Video and impressions inside. Update: Contrary to what I thought the single player mode isn't locked to 30 but varies from 30 to 60, so I've encoded a 60 fps version of the video!
This first contact with Killzone: Shadow Fall was really promising overall, although it was clear that AI needed a bit more polish to offer a good challenge and more cunning enemies. Visually speaking, the game looks gorgeous with tons of details, great textures and realistic lighting, and there is no way it could be mistaken for a current gen title. Gameplay wise, the level which was showcased was pretty linear and didn't leave much freedom to the player, but it was effective enough to prove that the new DualShock can finally provide good sensations in a first person shooter. With the promise of more open environments and a more tactical approach with the use of the drone, this new installment in the series should be well worth the generation leap for the fans of the genre. Now of course, we'll have to wait until the final build is in our hands to know for sure if the game will deliver a solid enough single player experience. When all is said and done though, what we've seen leaves us rather optimistic concerning Guerilla's new baby. Stay tuned for more as the final release approaches.
@GriftGFX: the doom and gloom is for the gamer today. (5 Hours ago)
@droezelke: I stopped mid way through the season 2! (12 Hours ago)
I'm already not playing Battlefield because I'm not crazy with what DICE is doing with it. They've got a lot of work to do. (12 Hours ago)
EA is far from out of the woods, but I don't think this is the steep downhill incline you imagine for the industry. I'm not buying the doom and gloom. (12 Hours ago)
If they can develop revenue streams that don't negatively impact the user experience.. most will try. (12 Hours ago)
And while publishers may want to pursue service models, there are relatively good ways of handling that. Add to this the fact that most developers don't really want to ruin their games. (12 Hours ago)
EA is already dropping the ball all over the place. But people are reacting to it, more than ever. (12 Hours ago)