GSY PREVIEW | PS4 Wednesday, October 30, 2013 | 1:38 PM

PGW: Killzone Shadow Fall preview

PGW: Killzone Shadow Fall preview

The Paris Games Week just opened its doors this morning, welcoming those who had spent the night waiting in line hoping to get one of the 500 Prestige Edition packs promised by Activision for the first visitors of the Call of Duty: Ghosts booth. Though it was pretty interesting to study the human condition and see those guys packed like cattle in the middle of the night, one of the real highlights of our evening there yesterday was our first hands-on session with Killzone: Shadow Fall. The single player demo only included one level but at least we had time to play though it and capture the whole thing. Video and impressions inside.
Update: Contrary to what I thought the single player mode isn't locked to 30 but varies from 30 to 60, so I've encoded a 60 fps version of the video!



Impressions


This first contact with Killzone: Shadow Fall was really promising overall, although it was clear that AI needed a bit more polish to offer a good challenge and more cunning enemies. Visually speaking, the game looks gorgeous with tons of details, great textures and realistic lighting, and there is no way it could be mistaken for a current gen title. Gameplay wise, the level which was showcased was pretty linear and didn't leave much freedom to the player, but it was effective enough to prove that the new DualShock can finally provide good sensations in a first person shooter. With the promise of more open environments and a more tactical approach with the use of the drone, this new installment in the series should be well worth the generation leap for the fans of the genre. Now of course, we'll have to wait until the final build is in our hands to know for sure if the game will deliver a solid enough single player experience. When all is said and done though, what we've seen leaves us rather optimistic concerning Guerilla's new baby. Stay tuned for more as the final release approaches.

PGW: Singleplayer gameplay (no sound)
PGW: Singleplayer 60 fps gameplay (no sound)

All comments

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Commented on 2013-10-30 14:54:28
what difficulty was it played on? all the footage of this area i've seen, the player doesnt seem to take much damage at all...is it on easy for demoing purposes?
Commented on 2013-10-30 14:57:03 In reply to KORNdog
No idea, you could die if you took too many bullets, and it took a little while for that to happen.
Commented on 2013-10-30 15:05:32
Seems like some pretty cool set pieces for the SP. I'm in it for the mp but this looked pretty good.
Commented on 2013-10-30 15:53:56
"Visually speaking, the game looks gorgeous with tons of details, great textures and realistic lighting, and there is no way it could be mistaken for a current gen title."

In no way this looks like a current gen game, but I did expect more from it tbh. Still looks amazing and a day one for me.
Commented on 2013-10-30 16:22:40
AI has always been GG's weak point.
Commented on 2013-10-30 16:39:24
That dash to get Prestige Edition also happened at Eurogamer Expo here in London, it was embarrassing to watch but then that's CoD fans for ya XD
Commented on 2013-10-30 16:42:34
@Gamersyde

It's great that you bring us these offscreen videos but why you don't get close enough to fill the entire screen with the footage? This video has like 50% of wasted space.
Commented on 2013-10-30 16:45:05 In reply to vx2o
Posted by vx2o
@Gamersyde

It's great that you bring us these offscreen videos but why you don't get close enough to fill the entire screen with the footage? This video has like 50% of wasted space.
Because we're not allowed to.
Commented on 2013-10-30 17:10:15
the environments look stunning.. they really don't do the character models and face animations any favours. AI looks typical killzone. AI came a long way this generation I hope we see similar improvements next.

Also the fact that you're nolonger 4foot tall must be welcome too
Commented on 2013-10-30 17:10:53 In reply to Xoar
Posted by Xoar
AI has always been GG's weak point.
killzone 2/3 had great AI (on-par with fear imo)...but you did have to increase the difficulty to see it, much like halo. on lower difficulties they where completely retarded.
Commented on 2013-10-30 17:13:09 In reply to Driftwood
Posted by Driftwood
Because we're not allowed to.
In person does the 1080p make a big difference compared to BF4 running at 900? How would you compare this to the other ps4 games in person?
Commented on 2013-10-30 17:16:38 In reply to Xoar
Posted by Xoar
AI has always been GG's weak point.
Not nearly as much as poor campaigns and horrible balancing issues. The maps have been pretty awful at times as well not to mention the worst in class control issues. But from everything I have read GG are trying really hard to make sure all these problems are sorted.

I for one have pretty high hopes for this game, despite how lackluster 2 and 3 were.
Commented on 2013-10-30 18:10:37
Killzone 2's multiplayer had that weird control lag but was still fun IMO. Singleplayer was pretty sweet minus that insanely hard final boss.
Commented on 2013-10-30 18:13:12
This looks stupidly good... holy sssshhhhhit. Thanks GS for the upload! I <3 U.
Commented on 2013-10-30 18:37:43
Amazing. The city, lighting....wow!
Commented on 2013-10-30 18:38:58
Makes you wonder how BF4 isnt 1080p, when this is.
Commented on 2013-10-30 19:18:38 In reply to scoobs0688
Posted by scoobs0688
Makes you wonder how BF4 isnt 1080p, when this is.
GG had wayyyyyy longer dev time. They said so in an interview. I think its a safe bet the next BF and CoD will be 1080p
Commented on 2013-10-30 19:19:42 In reply to scoobs0688
Posted by scoobs0688
Makes you wonder how BF4 isnt 1080p, when this is.
BF4 is cross gen title, Killzone SF is made from scratch specifically to pull alot of power and resources from PS4...and its GG so its no wonder how they pulled it off.
Posted by Nietzsche
GG had wayyyyyy longer dev time. They said so in an interview. I think its a safe bet the next BF and CoD will be 1080p
CoD Ghost is 1080p on Ps4.
Commented on 2013-10-30 19:49:07 In reply to Nietzsche
Posted by Nietzsche
GG had wayyyyyy longer dev time. They said so in an interview. I think its a safe bet the next BF and CoD will be 1080p
and BF4 actually has dynamic things happening :| has 64 players online...

anyone who asks the question has no idea about game development
Commented on 2013-10-30 19:54:40 In reply to GangStarr
Posted by GangStarr
and BF4 actually has dynamic things happening :| has 64 players online...

anyone who asks the question has no idea about game development
Oh man Gangstarr please tell me all you know about game development!
Commented on 2013-10-30 19:55:55 In reply to GangStarr
Posted by GangStarr
and BF4 actually has dynamic things happening :| has 64 players online...

anyone who asks the question has no idea about game development
And yet I still think the next BF on ps4 will be 1080p
Commented on 2013-10-30 19:58:06 In reply to scoobs0688
Posted by scoobs0688
Oh man Gangstarr please tell me all you know about game development!
When games are made for x1 or 360 they are good, that's about the extent of his knowledge I'm guessing ; P
Commented on 2013-10-30 20:29:29
looks solid, big vistas and all. however those NPCs don't look very next gen, character animations also look very current gen. It seems battlefield 3 still set the bar pretty high.
Commented on 2013-10-30 20:36:16
character animations look current gen? What does that even mean...? I've seen nothing in these launch titles that sets animations apart from the best we saw last generation.
Commented on 2013-10-30 20:43:58 In reply to Nietzsche
Posted by Nietzsche
And yet I still think the next BF on ps4 will be 1080p
yeah the next one can be... but its obvious why BF4 isnt

both games are launch and have deadlines, it would take FAR longer to optimize BF4 to run at 1080p cause all of the things it needs to process
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About the game


What's up?
  • Melmoth
    Melmoth heh, just a week from release. i imagined it was still far off. Timed exclusive VR support for PS4 though. Maybe pick it up late then. (19 minutes ago)
  • MrWhite
    MrWhite Each area of the plantation you explore has a "boss" family member that stalks you throughout, sort of like Nemesis, and they all have their individual traits. (40 minutes ago)
  • MrWhite
    MrWhite @Melmoth: Yeah, that appears to be the setting from the demo, but I've read some moderate spoilers, and it's definitely in tune to what the original game was, design and theme wise, with new elements (42 minutes ago)
  • MrWhite
    MrWhite Although the contradiction in that is that I don't think I'll want to complete it in VR either. Bad for the heart, and the undercrackers. (43 minutes ago)
  • Melmoth
    Melmoth i have no idea about the setting. from the videos i've seen of the demo it looks like texas chainsaw massacre style setting with rednecks and inbreed. (44 minutes ago)
  • MrWhite
    MrWhite I won't be playing it on a standard TV. It just feels lame in comparison. If you're interested in how good the genre can get, then you have to experience that to know what I mean. Give it a chance. (45 minutes ago)
  • MrWhite
    MrWhite @alimokrane: A standard screen can't even compare. Once you put a headset on, you're in that house. That's all there is to it. You can't know how terrifying that is until you experience that. (46 minutes ago)
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