X360 Saturday, May 12, 2007 | 11:29 AM

Pitpass day

Pitpass day

After a pretty exciting week in the gaming world, the pitpass returns with some new images and more importantly some new footage of the long awaited Ring: you'll have the chance to appreciate the phenomenal sense of speed you get in the fastest cars. We're also offered a short interview of Che where the differences between the demo version and the retail version are revealed - so, as expected, pretty much nothing as the final game will be very similar in terms of graphics and sound. There's also some info about the demo content such as the AI level and Che adds that in the final game it will also be possible to tune the wheel completely. Also note that a hotlap contest will open on May 15th. More details in the pitpass.


Pit pass: Nürburgring

All comments

Commented on 2007-05-12 13:01:56
I can't wait for this game.. Online racing with friends FTW!
Commented on 2007-05-12 13:14:17
The last pic is pure awesomeness. The distant trees look so real. O.o
Commented on 2007-05-12 14:34:13
The game looks better in the replays. It's just stupid they still update the pitpass with replays. It doesn't look that good ingame, we all know that.
Commented on 2007-05-12 14:45:05
the first person veiw is awesome make it look more real
Commented on 2007-05-12 15:40:25 In reply to nepton
Posted by nepton
The game looks better in the replays. It's just stupid they still update the pitpass with replays. It doesn't look that good ingame, we all know that.
Replay and ingame graphics are the same the only difference is motion blur in replay.
Commented on 2007-05-12 15:54:03
lol, thats stupidly fast, good sense of speed too
Commented on 2007-05-12 16:11:26
awesome. what I really like about forza2 is the sense of speed. If the speedo says 200 I actually believe it. what I hate is that the graphics look twice as good in the replays then in any actual gameplay. But imo the handling makes up for that. And it'll keep me and many other carnut satisfied until something better comes along :p

But I wonder if it will be possible to ban certain assists on your own server. I certainly hope it's the case because I am a purist :p I haven't even enabled any assist in the demo. Not once lol :p
Commented on 2007-05-12 16:13:12 In reply to skyform
Posted by skyform
Replay and ingame graphics are the same the only difference is motion blur in replay.
No ... replays have 4xAA as well apparently. Just look how smooth the edges are around the cars in the replays. That's AA. Not the result of motion blur.
Commented on 2007-05-12 16:14:06 In reply to SpoBo
The Ring looks a lot better than Mugello so what you see here is pretty much what you have in gameplay. When I played the preview version at Blim's the ring was the most impressive track I played on (didn't try them all though).
Commented on 2007-05-12 17:26:43
SpoBo (songebob:P), there is both motion blur and more AA during replays, with that they can't maintain 60 fps, plus replays look better with a low fps (ihmo).

Obviously every track has it's own way of showing a replay, you see a lot of new camera angles which we didn't see in the demo, which fit to this track.

You guys :D, you can race with the steeringwheel! So you can make corners so smoothly, the controller is crappy if it's about good sim's like this.
Commented on 2007-05-12 17:27:38
Interesting Driftwood so maybe i wasnt being optimistic that other tracks look better then others.

This is what i was thinking because i have seen other tracks on videos and they look better then what i have seen in demo of Muggello.
Commented on 2007-05-12 17:30:57 In reply to Bingham67
As I said before, some tracks look horrible (NYC) while others look good (the Ring). It's a shame but unfortunately that's the way it is. :(
Commented on 2007-05-12 19:46:44

Che adds that in the final game it will also be possible to tune the wheel completely
Thank god!!!
Commented on 2007-05-12 21:17:11
tbh demo was unimpressive....other than car models.... everything looked last gen
Commented on 2007-05-12 23:51:21 In reply to SpoBo
Posted by SpoBo
No ... replays have 4xAA as well apparently. Just look how smooth the edges are around the cars in the replays. That's AA. Not the result of motion blur.
It has not, i have the demo and they look exactly the same.

The only difference is the motion blur.

Check ingame and raply mode in the same positions and you will see they have exactly the same graphics.

There is no more AA in replay.
Commented on 2007-05-13 00:07:32
Think I would say they where the same as well, The game deffo has FSAA in game, if you look closely on the bonnet view you can see the FSAA being implemented. Maybe not 4x but there is at least 2x FSAA.
I think half the problem is the relativity low resolution of a HD T.V. for it's size, It's nearly twice the size of my monitor yet support a much lower resolution.
Commented on 2007-05-13 01:14:33
10turn should know it... they offically said its 4xFSAA @ 30fps in the replays and 2xFSAA @ 60fps ingame. everybody that has a jaggie fest on his HDTV should try the VGA cable (reference setting @ intermediate or expanded), if possible lower the sharpness on your TV and turn down the contrast a little - I simply love it! I was very upset at first but know I really like it - not the best grafics I have ever seen but very very solid and the gameplay is just awesome!!
Commented on 2007-05-13 02:14:09
sterile looks and disappointing engine sounds. where is the turbo whistle and venting?
Commented on 2007-05-13 13:33:58
the sound is generally messed up... I don't know what 5.1 system they have for testing but something seems to be wrong...
Commented on 2007-05-13 17:04:28
God damn, that pitpass was awesome. I've never Nurburgring looking as good as that! Phenominal sense of speed.

One thing to note: 3D grass!!
Commented on 2007-05-13 22:20:45
people say this game is jaggie and what not are idiots this game is spectacular
Commented on 2007-05-13 22:40:32 In reply to McErono
Posted by McErono
the sound is generally messed up... I don't know what 5.1 system they have for testing but something seems to be wrong...
You have to mess with the audio levels. Everything is at max when you start, and yeah, it doesn't sound that great like that.
Commented on 2007-05-13 22:54:56 In reply to skyform
Posted by skyform
There is no more AA in replay.
I think there is.

About the game


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