X360, PS3 Friday, October 24, 2008 | 4:35 PM

Prince of Persia: Artistic direction

Prince of Persia: Artistic direction

Ubisoft released the third Prince of Persia developer diary, this time about the game's very interesting artistic direction. It's also a good way to discover some beautiful environments, but they *really* need to fix that awful tearing.


Dev Diary #3

All comments

Commented on 2008-10-24 17:08:57
okay...the tearing is terrible...but this is by far one of the best looking games this gen...simply stunning
Commented on 2008-10-24 17:58:13
That bit at 4:14....oh my GOD. Absolutely stunning.
Commented on 2008-10-24 18:00:04
i don't find the visuals outstanding or horrible.

what fascinates me more is what the actual game is.. Gameplay looks awesome and the game itself looks like an unbroken tale (no sudden stops to battle random enemy after another)

Really like the acrobatic elements, prince is very acrobatic and even if you fall from doing a certain jump, you can still find your way to your target, which is very nice.
Commented on 2008-10-24 18:46:14
DROOLS!!!!!!! My god the Art, the Music ... Im in heaven. My most wanted game after Tomb Raider Underworld no question about it. What a great End of the year!!! Cant wait
Commented on 2008-10-24 21:02:13
i am in love with the art direction of this game. a must buy for me,Pc version no less, this game cries out for some serious V-sync and AA, both of which my PC can provide ample. the only thing is i'd like to get the trophies with the ps3 version. damn
Commented on 2008-10-24 21:05:06
Looks good. But it moves bad. The animations are really mehmeh.
Commented on 2008-10-24 23:54:04
I wasnt going to get this game...until i researched....really good story....really good background...tight ass moves...huge world....one of the best graphics seen...must buy...
Commented on 2008-10-25 22:17:30
it's artistic design is awesome, it's scale is enourmous, it's sound is fantastic, the gameplay is intriduing ... everything screems epic and then they had to implement those stupid b movie action flick / sitcom dialogs that totally take you out of the experience T_T ... *sigh* for the love of god replace that with some kind of fantasy language noone can understand and this title is a winner
Commented on 2008-10-25 23:41:55
I agree with Lafiel!

That and give us more various sword style to choose from!

This is a big step BACK from the previous titles, the only thing it got going on is the artistic approach, Elika and the music, thats it.

Sure the combat seems to be good, fast and pretty intense, but one enemy at a time and no other weapon throughout the entire game...seriously?
The last titles let you pick up pretty much any weapon on the floor and even combine them into dual daggers or swords.

About the game


What's up?
  • MrWhite
    MrWhite Not "Here, you can have it all and become a god that can knock over a 30 tonne beast!" Had to be a balance there. There wasn't one. (9 Hours ago)
  • MrWhite
    MrWhite having a perk slot system too. Only being able to equip a couple to suit what kind of style you want to play as. (9 Hours ago)
  • MrWhite
    MrWhite Little things that could have elevated the game from being just 'OK' to deserving the praise it got. (9 Hours ago)
  • MrWhite
    MrWhite another solution for repetitive combat and progression is a weapon maintenance system, sparser ammo, and making each machine have a unique invulnerability to certain attacks. (9 Hours ago)
  • MrWhite
    MrWhite A simple solution would have been a command wheel function for overridden machines. Attack, defend, stay, suicide attack, follow etc (9 Hours ago)
  • MrWhite
    MrWhite the maps design didn't facilitate it. Like I say, poor design everywhere. (9 Hours ago)
  • MrWhite
    MrWhite @Tiz: I just think its sloppy AI coding, and just a general lack of want of doing it that way. One other reason is the on rails system for automatic riding (9 Hours ago)
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