GSY TECH | PC, PS4, Xbox One Friday, June 19, 2015 | 4:00 PM

Project CARS gets patched on XB1

Project CARS gets patched on XB1

The latest Xbox One patch of Project CARS was finally released in the middle of E3. Here are three analysis videos showing how framerate is affected in the wet and with a certain amount of AI drivers.
Note: Blim's plugin still doesn't handle tearing, so it doesn't show when a frame is not refreshed at 100%.

Monaco - Storm - 18 AI
Azur Coast - Stormy Night - 18 AI
Watkins Glen - Sun - 42 AI

All comments

Commented on 2015-06-19 16:54:30
I recall it being really bad in terms of framedrops pre-patch, right? This looks a lot improved.
Commented on 2015-06-19 17:38:40
Excellent. The game looks great too. Hopefully they keep fixing this game lol. Many devs stop caring about the game and rush it to market
Commented on 2015-06-19 18:44:06
Quote from Ian Bell talking about the next patch...

We have done some work for the next patch. You'll be seeing another circa 14% gain in FPS.

We really are now closing in on a solid 60 now, with everything fully dynamic.

On a wider point. I'm keeping 40 of the staff on pCARS1 for the long term to continue delivering as we have been. pCARS2 early work will start very soon to keep the remaining racing staff occupied.
Commented on 2015-06-19 21:00:34
if they can get a solid 60fps then i might consider this. I dont like when the framerate`s all over the place.
This message and account have been deleted at the user's request
Commented on 2015-06-21 21:21:29
In my opinion, games should not be released when they have such major issues. Keep them cooking until they are done. What we don't see is that down the line, when the generation is done and you want to play this game on a new Xbox, and you can no longer get the updates - you'll be left with the game as it was released, with all its problems.
Commented on 2015-06-22 12:58:36
Posted by droezelke
They rushed it to the market. That's why they have to keep releasing patches to obtain a solid framerate, get rid off major bugs, etc...
Rushed? It took them 4 years with quite a number of delays lol
Commented on 2015-06-23 00:14:49
Four years to market and still bugged to all heck!

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