That was surely one of the hardest livestreams we've ever had to do, not because of the game itself, but because we were so beat that there was nothing else for us to do than to get beaten by the AI at every race we dared to try. The lack of concentration added to the difficulty we had to speak good English may not have been the best combination for a proper introduction to Project CARS, but you still got to see pretty nice things in this latest build. The weather and lighting effects are indeed impressive no matter what some people can say, and we can't wait to play the console versions in a few weeks to see if they've managed to make them as good as the current PC version. Enjoy the video if you missed the livestream!
So I see new KojiPro doesn't send uncompressed press kit videos to you guys like Konami used to? (4 Hours ago)
@Melmoth ;) Current status (Moonwalker might like this ) [url] (11 Hours ago)
@Melmoth: that is one impressive engine. Didn't it also run until dawn, and soon a massive open world game. (12 Hours ago)
The only bad thing is that now I'm dying to play Crash Bandicoot. I didn't notice the sounds the first time, but from the second onwards they hit me so hard with nostalgia. Those are great games. (13 Hours ago)
Just watched PSX 2016 for the 4th time, reactions from the Easy Allies and Kinda Funny guys. It was such an unbelievably amazing show that just gets better after each rewatching. Congrats to Sony! (13 Hours ago)