That was surely one of the hardest livestreams we've ever had to do, not because of the game itself, but because we were so beat that there was nothing else for us to do than to get beaten by the AI at every race we dared to try. The lack of concentration added to the difficulty we had to speak good English may not have been the best combination for a proper introduction to Project CARS, but you still got to see pretty nice things in this latest build. The weather and lighting effects are indeed impressive no matter what some people can say, and we can't wait to play the console versions in a few weeks to see if they've managed to make them as good as the current PC version. Enjoy the video if you missed the livestream!
Some good Street Fighter action is happening at Final Round this weekend: [url] (26 minutes ago)
GTA suffers from this sort of thing too, with so called "ultra real" graphics mods that completely destroys the look of the game and turns everything into a hideous blown out mess. (4 Hours ago)
It's not perfect, but it's better than 99% of the shite UE4 recreations that people pump out and everyone creams their kecks over as if it should actually be made. (4 Hours ago)
I'll say one thing about it, at least he has an understanding of art style and lighting. (4 Hours ago)
@alimokrane: Tomb Raide 2 is almost 20 huge levels. I'd say that is a proof of concept, and not a remake. The dude/team would need to get a lot of traction to start doing work that could be done. (7 Hours ago)