That was surely one of the hardest livestreams we've ever had to do, not because of the game itself, but because we were so beat that there was nothing else for us to do than to get beaten by the AI at every race we dared to try. The lack of concentration added to the difficulty we had to speak good English may not have been the best combination for a proper introduction to Project CARS, but you still got to see pretty nice things in this latest build. The weather and lighting effects are indeed impressive no matter what some people can say, and we can't wait to play the console versions in a few weeks to see if they've managed to make them as good as the current PC version. Enjoy the video if you missed the livestream!
First gameplay footage of BF1 Singleplayer: [url] (1 Hour ago)
So Forza Horizon 3 also benefitted from FM6: Apex. Quantum Break's PC version was Remedy's first foray into DirectX 12 development. And I also agree it seems like it was decided late in the process. (5 Hours ago)
Source: [url] He was referring to Quantum Break on PC. Also, I'm sure Turn 10 shared what it learned from Forza Motorsport 6: Apex with Playground Games (5 Hours ago)
@alimokrane: True, Remedy's Head of Communications said: "We have worked on this release for a while. We got a lot more experience in shipping DX11 titles." (5 Hours ago)
perform very well. I am expecting Gears 4 to follow suit. (6 Hours ago)
To be honest, QB looks great on XO. the PC port was a fiasco really.. MS shouldnt have forced them to do it. Other games which intended to have a DX12 port well early look great. ReCore and Forza H3 (6 Hours ago)
Not that DX12 wasn't (isn't?) over hyped :D (6 Hours ago)