VIDEO | PC, Wii U, PS4, Xbox One Sunday, May 4, 2014 | 11:00 AM

Project CARS passes the time

Project CARS passes the time

Here is our final batch of videos of Project CARS before a while, so we have something new to show you guys. This time, we focused on the passing of time and the dynamic weather system which we accelerated 240 times to show what the game was capable of. We chose two rather different tracks, the first one being highly detailed while the second proposes a barer look, due to its official nature. Similar footage has already been put up on YouTube but we thought it'd be interesting to do it ourselves. Framerate was capped at 30 fps for the purpose of the videos, but we're not very happy with the result as it doesn't seem as smooth as it should be - although Fraps indicated a steady 30 fps framerate but the frame pacing issues are due to the capture limiter itself unfortunately. That being said, the quality is still good enough to see what Slightly Mad Studios has achieved.

Azur #1
Azur #2
Silverstone #1
Silverstone #2

All comments

Commented on 2014-05-04 12:19:31
I love the real time reflections on the ground and the lighting (especially the sunset). The game looks pretty :)
Commented on 2014-05-04 12:31:36
I think the reflections on the road are a little bit over the top if you ask me.
Commented on 2014-05-04 16:34:42
Yeah, they're a bit excessive. Ground stays mirror finish wet even in tunnels too, which looks weird.
Commented on 2014-05-04 17:54:12
Well, if the puddles are deep enough, and the road is a smooth and dark enough surface, you will get a mirror-like reflection. It's the amount of those kind of puddles that is excessive. A road wouldn't really collect puddles like that to such a high frequency, especially inside a tunnel. Minor complaint, as the weather dynamics on show give the game an atmosphere that looks amazing.
Commented on 2014-05-04 18:17:58
Doesn't have the same punch after seeing new DC trailer but still impressive for a small dev
Commented on 2014-05-04 20:46:45
Pretty awesome video showing dynamic changes. Although not like realistic. I think they need to tone down a bit.
Commented on 2014-05-04 20:50:09
This message is in "Boulet Time" (TM), If you still *really* want to see it, click here

Commented on 2014-05-04 21:00:35 In reply to GangStarr
This message is in "Boulet Time" (TM), If you still *really* want to see it, click here

Commented on 2014-05-04 21:00:49
How is this anything but a static puddle? Yes, the reflection changes but that's it. I've not seen a video where the puddle actually deforms from the wheels driving in them.
Commented on 2014-05-04 22:56:01
I kinda feel it lacks some colors. I would like to see how it runs with more cars on screen though. You will probably need the best pc to get it to run at 60fps...
Commented on 2014-05-05 02:02:27
This game's graphics are so all over I don't even know what to think. It can look great, and it can look downright bad. Will they be able to fix it before release? I'm going with no, but hope to be proven wrong come that time.
Commented on 2014-05-05 05:19:07 In reply to Trebby
True that. When are going to get real puddles? At least let the water splashes look real. The water kicked up from the road and puddles is pretty embarrassing.

That and some environment details aside, the game looks good.
Commented on 2014-05-05 11:13:58
amazing, one thing is the splash noises are constant and i see the car goos over parts that has more standing water and puddles and lesser ones, would be great if the splash noises increased and decreased according to the puddles.
Commented on 2014-05-05 12:39:26
ill let you all know why the water effect when tires go through them has not been implemented, the sheer amount of math data required to simulate water being displaced in real time by a tire going though it would be too high for any current hardware to deal with, we are only just getting fluid and particle effects that are almost realistic yet to do these physics calculations requires either a dedicated physics processor or an extremely powerful CPU which the consoles simply do not have, it's still going to be a pretty long time before developers have hardware and software able to deal with realistic water physics.
Commented on 2014-05-05 13:05:28 In reply to michaelbas
Looks amazing. They are very close to master the gfx. But since they are making this game sim. 60fps is required too. No way the Wii u will do that with these gfx. GT7 and Forza6 got a serious challenge
Commented on 2014-05-05 15:04:12 In reply to norbert
Posted by norbert
Looks amazing. They are very close to master the gfx. But since they are making this game sim. 60fps is required too. No way the Wii u will do that with these gfx. GT7 and Forza6 got a serious challenge
that's easy on PC but for consoles well we will just have to wait and see.
Commented on 2014-05-05 17:49:01 In reply to norbert
Posted by norbert
Looks amazing. They are very close to master the gfx. But since they are making this game sim. 60fps is required too. No way the Wii u will do that with these gfx. GT7 and Forza6 got a serious challenge
T10 have demolished PD in recent years, Thankfully we have another player that will make T10 & PD up their game!
Commented on 2014-05-05 19:24:35 In reply to Xoar
Posted by Xoar
T10 have demolished PD in recent years, Thankfully we have another player that will make T10 & PD up their game!
Time will tell. But Forza5 with so little tracks and could not bring anything new to the table. Like night racing or changing condition inspite of new hardware is nothing to talk about. GT6 on other hand is damn good but PS3 is clearly holding it back. I think on PS4 they can do pretty much what they like to do. Hopefully proper damage model too and only premium of course. lol
Commented on 2014-05-05 20:15:38 In reply to norbert
Posted by norbert
Time will tell. But Forza5 with so little tracks and could not bring anything new to the table. Like night racing or changing condition inspite of new hardware is nothing to talk about. GT6 on other hand is damn good but PS3 is clearly holding it back. I think on PS4 they can do pretty much what they like to do. Hopefully proper damage model too and only premium of course. lol
The gameplay...You know the most important thing...is vastly different.
Commented on 2014-05-05 21:11:46
good god if GT7 has "standard vs premium" car models again they should all be fired. What an embarrassment.
Commented on 2014-05-06 00:30:22 In reply to bubble2020
Posted by bubble2020
True that. When are going to get real puddles? At least let the water splashes look real. The water kicked up from the road and puddles is pretty embarrassing.

That and some environment details aside, the game looks good.
That would take a pretty amazing dynamic particle and physics system to get it looking anywhere near where you'd expect. That kind of spec hogging feature just can't be afforded in games yet.
Commented on 2014-05-06 00:32:09 In reply to r3tr0gam3r1337
Posted by r3tr0gam3r1337
ill let you all know why the water effect when tires go through them has not been implemented, the sheer amount of math data required to simulate water being displaced in real time by a tire going though it would be too high for any current hardware to deal with, we are only just getting fluid and particle effects that are almost realistic yet to do these physics calculations requires either a dedicated physics processor or an extremely powerful CPU which the consoles simply do not have, it's still going to be a pretty long time before developers have hardware and software able to deal with realistic water physics.
Yep. Nail on the head.
Commented on 2014-05-06 16:01:27 In reply to r3tr0gam3r1337
Posted by r3tr0gam3r1337
ill let you all know why the water effect when tires go through them has not been implemented, the sheer amount of math data required to simulate water being displaced in real time by a tire going though it would be too high for any current hardware to deal with, we are only just getting fluid and particle effects that are almost realistic yet to do these physics calculations requires either a dedicated physics processor or an extremely powerful CPU which the consoles simply do not have, it's still going to be a pretty long time before developers have hardware and software able to deal with realistic water physics.
Not really. Dirt 3 did it very well with DX11 on PC.
Commented on 2014-05-08 20:53:56 In reply to jenesuispasbavard
Posted by jenesuispasbavard
Not really. Dirt 3 did it very well with DX11 on PC.
dirt 3 did not have any thing remotely close to what i said, it may have nice animation however it did not have simulated water displacement.
Commented on 2014-05-13 18:46:47
mad speed clouds )

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