DEVELOPER DIARY | X360, PS3, PC Thursday, April 21, 2011 | 2:48 PM

Prototype 2: Dev diary

Prototype 2: Dev diary

Though Prototype 2 is set to release in 2012, the game from Radical Entertainment starts to explain itself with this first developer diary dealing with James Heller and Alex Mercer.

Dev Diary #1 (FR)
Dev Diary #1 (EN)

All comments

Commented on 2011-04-21 16:48:05
Alex Mercer FTW, these assholes shouldnt have given us a new character.

I hope there is alot of cool acrobatic attacks and manuevers and faster gameplay.
Commented on 2011-04-21 17:14:51
Alex Mercer was an A hole, but I still had fun playing him. Hope this is more than just a character change. The visuals still don't move me, but unless they pull a crackdown I'll more likely get this.
Commented on 2011-04-21 21:15:09
This message is in "Boulet Time" (TM), If you still *really* want to see it, click here

Commented on 2011-04-22 14:07:41
I am just going to be blunt and say "screw you developers" for thinking this was a good idea.
Commented on 2011-04-23 14:14:35
The ending of part 1 was just all over the place. That final boss. Jeez

About the game


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    asdfg @MrWhite: Both! (49 minutes ago)
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    GriftGFX Trackmania.. in that thing.. oh my. (1 Hour ago)
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    MrWhite Scary or awesome? [url] (1 Hour ago)
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    MrWhite @asdfg: Not to mention technical limitations. The camera placements were all based off of Fulci's horror flicks. (1 Hour ago)
  • GriftGFX
    GriftGFX It looks like it was designed as a first person game too. (1 Hour ago)
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    asdfg The forced camera of the early games served a similar purpose but with a diffrent technique. (2 Hours ago)
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