GSY VIDEO | PC Friday, March 2, 2018 | 3:30 PM

Put wine in your water with 2 videos

Put wine in your water with 2 videos

If you're having trouble with games developed by Quantic Dream or Telltale, if you don't consider Walking Simulators as a real gaming experience, there is little doubt that Where the Water Tastes Like Wine will not resonate much in you. Dim Bulb Games' title is more focused on its atmosphere and the way it tells its stories than on pure gameplay, but thanks to its immersive soundtrack, great voice acting and its peculiar writing, it should not leave anyone indifferent. The basic principle of the game is quite simple as all you have to do to walk until you encounter new stories you will then be able to tell strangers when meeting them at a campfire. If you manage to indulge them enough by satisfying their thirst for good stories, they'll reveal themselves to you more after several meetings on the road. Check out the fist 30 minutes of the adventure inside and let us know what you think.

Gameplay #1 (PC)
Gameplay #2 (PC)

All comments

Commented on 2018-03-02 15:58:31
This game looks great and from everything I've read, it's most likely an amazing game.

Also, people should learn to call games like this by their proper genre, which is "Adventure". Or if one feels particularly inspired, "Interactive Storytelling".

Calling this type of game "Walking Simulator" always feels dumb as if a teenager came up with the term, which is probably what happened and other senseless people just kept using it.

However, we aren't teenagers - nor dumb, hopefully - and should start calling the genre by its proper name or something that more accurately describes the style of these genre's games, which doesn't always involve walking nor have walking as the main feature.

For that matter, they aren't even "Simulators" like a "Flight Simulator" or a "Racing Simulator" game is, nor are any of the developers of this type of game trying to make a "Walking Simulator" by any means. At which point people might as well call them "Video & Audio" since there's more of those elements in them than "Walking" or "Simulation".
Commented on 2018-03-02 22:14:38
lmao, why the hell should I call walking sims, "interactive story" if they are anything but?
Commented on 2018-03-03 19:04:26
Its interesting. Music, writing and voice acting are good, plus nice artwork, but what I've seen of the walking segment puts me off.
Commented on 2018-03-05 14:36:02
I have a beef with Quantic Dream and Telltale games but not for reasons Driftwood implies. David Cage's stories always have promising premise but fall apart due to plot holes and plain shoddy writing. Telltale games have better writing (played TWD1-2 and the one based on Fables comic series) but ultimately all choices are trimmed down before they get the chance to branch and change the course of story, simplifying work for writers and just making game production cheaper. Anyway, what was the point of my ramble? Ah, yes, Quantic Dream and Telltale Games deserve bashing but not because they lack in gameplay.
Commented on 2018-03-05 17:41:58 In reply to MinorDespera
I agree, but the thing is, you also see a lot of gameplay who mainly complain about the lack of gameplay, which makes no sense to me. Back in the days, we didn't say Dragon's Lair or graphical text adventure games were not video games. :)
Commented on 2018-03-06 18:38:43
How did you find the walking sections, Drift? Did you find it tedious? It looks so slow.
I see some prompts for hitchhiking, fast travel of some sort?
Commented on 2018-03-06 18:45:48 In reply to rm_london
It's not the most exciting part and performance isn't too good either. You can hitchhike though I'm not sure how it works as I haven't had time to play since I recorded the footage. But yeah, walking is (very) slow.

About the game

What's up?
  • nostradamus
    nostradamus @Melmoth: yhea, when i saw the zen monks play area, its the normal route, but you can beat off path a whole lot. (2 Hours ago)
  • nostradamus
    nostradamus @asdfg: the hell, i spoiled all of it, ALL of it, but i'm still on Bloodborne last legs. I play this shitty games slowly, speedrun is for dickless pussies. (2 Hours ago)
  • Seth
    Seth i still think the mastermind itagaki has secretly worked on this game lol :D (13 Hours ago)
  • Seth
    Seth Seeing some so called ''souls vets'' giving up, without learn the posture system, cuz no overlevel/co-op/iframes abusing/backstab - sogood.gif (13 Hours ago)
  • Seth
    Seth 20hrs in and 11 bosses defeated (2 main,9 optional - only one of them was shit yay!), this is the ninja game i've been waiting since NG days bruhs. Loving its depth of all mechanics. (13 Hours ago)
  • Loakum
    Loakum @Melmoth: Yelp, it's all about perry and attack with that guy. (18 Hours ago)
  • Melmoth
    Melmoth This is the closes (setting) i've seen to my old fav. Irem's Ninja Spirit that i've seen. Feudal japan mixed with From's superb bosses also makes me think about Madhouse's Ninja Scroll. (19 Hours ago)
  • Driftwood
    Driftwood GSY is getting some nice content at 3 pm CEST with our July podcast and some videos of the Deus Ex Mankind Divided preview build. :) (> 3 Months ago)
  • Driftwood
    Driftwood For once we'll be live at 4:30 pm CEST. Blim should not even be tired! (> 3 Months ago)
  • Driftwood
    Driftwood More Quantum Break coverage coming in a few hours, 9:00 a.m CEST. (> 3 Months ago)
  • Driftwood
    Driftwood We'll have a full review up for Firewatch at 7 pm CET. Videos will only be tomorrow though. (> 3 Months ago)
  • Driftwood
    Driftwood Tonight's livestream will be at 9:15 GMT+1, not GMT+2 as first stated. (> 3 Months ago)
  • Driftwood
    Driftwood New GSY Live dedicated this time to Just Cause 3 on Tuesday 9:30 GMT+2 (> 3 Months ago)
  • Driftwood
    Driftwood Join us tomorrow at 10 pm GMT+2 for a new livestream. We'll be playing Rise of the Tomb Raider. (> 3 Months ago)
Top stories