If you're having trouble with games developed by Quantic Dream or Telltale, if you don't consider Walking Simulators as a real gaming experience, there is little doubt that Where the Water Tastes Like Wine will not resonate much in you. Dim Bulb Games' title is more focused on its atmosphere and the way it tells its stories than on pure gameplay, but thanks to its immersive soundtrack, great voice acting and its peculiar writing, it should not leave anyone indifferent. The basic principle of the game is quite simple as all you have to do to walk until you encounter new stories you will then be able to tell strangers when meeting them at a campfire. If you manage to indulge them enough by satisfying their thirst for good stories, they'll reveal themselves to you more after several meetings on the road. Check out the fist 30 minutes of the adventure inside and let us know what you think.
i'm guessing a few more months before we hear anything from nvidia. they've been happy enough with the current lead and supply shortage. so no need to hurry i guess (24 minutes ago)
@Melmoth: Cool.. when is nvidia announcing new desktop cards? Never? :D (31 minutes ago)
will be used for things like shadows and reflections. Looks like a logical way forward, and won't require completely new rendering pipelines. (48 minutes ago)
Frostbite, UE and Unity are implementing support. Were' not talking about full bruteforce raytracing pipeline here, but more a combination of tradidional rasterization and raytracing, where raytracing (49 minutes ago)
@droezelke: This is a proper push, as in not just future tech, but for (partly) realtime raytracing that's being put out there in the near future. Both the API and the hardware (nvidia volta) (51 minutes ago)
Now, it's just another tech demo. I mean, the Unreal 4 engine has amazing tech demo''s, but it hasn't been seen in any game. (56 minutes ago)
@Melmoth: Yeah, we know that eventually real time graphics will look like that. It would be more exciting if it was possible today (58 minutes ago)