Xbox 360

Atari's and Simbin's Race Pro will be released next week, and here is two gameplay videos of it! I'm enjoying it so far and I've been surprised by several things in it. We'll put up First 10 Minutes and images of it closer to its release, but until then enjoy these two videos showing a WTCC and a F3000 race. They are recorded using the medium assistance/realism setting, out of possible 3 (the options are visible in the videos). As you'll see, simply cutting corners isn't always the best way to gain places!
Update: Videos deleted at Atari's request, we were never told but apparently they would rather not have anyone capture videos before the release.

phantomistice
phantomistice
Commented on 2009-02-13 11:32:06
Eeesh, godawful framerate and screentearing in the WTCC video. Kinda pointless SimBin wasting their talents on a simulation racer for one of the few gaming platforms without any worthwhile or decent steering wheel support.
In reply to
jesuschrist
jesuschrist
Commented on 2009-02-13 11:38:09
Best Car Simulator on Consoles, from the best car simulator Devs on PC.

I love how the usual people start to feel threatned, Ha Ha
In reply to
Manager - Shemale
Manager
Commented on 2009-02-13 11:39:51 In reply to phantomistice
Posted by phantomistice
Eeesh, godawful framerate and screentearing in the WTCC video. Kinda pointless SimBin wasting their talents on a simulation racer for one of the few gaming platforms without any worthwhile or decent steering wheel support.
The WTCC video has a bit tearing yes, don't know if it depends on track or so since it's less in the F3000 one. But I wouldn't agree on that the framerate is "godawful", it dips during turns sometimes but it's nowhere close to what for example NFS: Undercover is. I don't think it's a big problem at all while playing, but I know people who demands 60 fps won't be pleased by it.

The Microsoft steering wheel is also much more than a decent one.
In reply to
phantomistice
phantomistice
Commented on 2009-02-13 11:48:45 In reply to Manager
Posted by Manager
The Microsoft steering wheel is also much more than a decent one.
The Microsoft wheel doesn't even have a clutch pedal or gearstick support though? Apparently the failure rate on them is pretty high as well. I mean a prime example of a good steering wheel is the Logitech G25, which works great with sim racers on PC and PS3. I think until they allow 360 owners to use that wheel with their games it will always have the worst simulation racers. It's a shame as well since the excellent wheel integration on games like GTR2 and GTR Evolution proves that SimBin can do wonders when they have great things to work with.
In reply to
rjcc
rjcc
Commented on 2009-02-13 12:09:28
This message is in "Boulet Time" (TM), If you still *really* want to see it, click here
LOL - what sim racers on the PS3? GT5 is not a sim.
2PintsOfInsulin
2PintsOfInsulin
Commented on 2009-02-13 12:44:06 In reply to phantomistice
Posted by phantomistice
Eeesh, godawful framerate and screentearing in the WTCC video. Kinda pointless SimBin wasting their talents on a simulation racer for one of the few gaming platforms without any worthwhile or decent steering wheel support.
I call bullshit on that one:

http://www.fanatec.de/html/index.php?id=250&lang=e...

Forest for the trees and all that...
In reply to
munkini
munkini
Commented on 2009-02-13 13:27:28
Pretty pointless.

If you can't match the visual quality of driving games that were not even released recently then don't even bother.
In reply to
bramski
bramski
Commented on 2009-02-13 13:56:23
It's good that the 360 is getting a proper racing sim. I've been sim racing on the PC for a few years now and own pretty much every sim racing title available as well as a decent wheel and pedals. But I think Simbin really missed a good opportunity here, ever since the current gen of consoles started producing racing games with great graphics, the sim racing community have been saying how great it would be to have a sim that had the eye candy of the console racers and the gameplay and physics of the sim racers on the PC.

Simbin had the opportunity to do that here and from the looks of it they have failed to take advantage of it. Don't get me wrong, this will without a shadow of a doubt be the best racing Sim available on the 360 but a lot of people will look at it then look at grid and ask themselves why they should bother buying this.

I just hope it does well because Simbin deserve it, they've been dedicated to a sector of the gaming industry that isn't the most lucrative and could have probably tripled their profits churning out generic shooters or racers but choose to strive towards a realistic racing experience.

I'll be buying it regardless of the reviews to support them as they're a dying breed.
In reply to
Redneck
Redneck
Commented on 2009-02-13 14:38:08
OH MAH GAWD?!

Do I see prerendered reflection?! The last racing game I remember which had that was Mid Town Madness 3 on Xbox!!

Call me a graphic-whore, but thats just cheap...

I don't believe that physics are eating THAT much hardware-power!
They are just bad in doing good gfx...
If the engine wouldn't be such an old crap, it would look much better.

30fps and poor gfx is a no go!!
In reply to
adama84
adama84
Commented on 2009-02-13 14:48:47
Thanks.nice videos.Can you add rainy race and assist off videos.
In reply to
2PintsOfInsulin
2PintsOfInsulin
Commented on 2009-02-13 15:00:13 In reply to Redneck
Posted by Redneck
OH MAH GAWD?!

Do I see prerendered reflection?! The last racing game I remember which had that was Mid Town Madness 3 on Xbox!!

Call me a graphic-whore, but thats just cheap...

I don't believe that physics are eating THAT much hardware-power!
They are just bad in doing good gfx...
If the engine wouldn't be such an old crap, it would look much better.

30fps and poor gfx is a no go!!
True to a point. Howver, can you imagine what this would look like if they used Unreal 3 engine? All the cars would be bump-mapped in stone and everything would be wet.

I think the jump in terms of visual fidelity from the last generation to the current one has been too big for some developers to get their mind/skill-sets round.

I wouldn't be surprised if they were still coding single-core...
In reply to
BooMMooB
BooMMooB
Commented on 2009-02-13 15:00:54
I think it looks pretty good actually. Quite alot better than what I expected. Can't wait to get my hands on it.

Please do post more videos, Manager. :)
In reply to
Schroedinger
Schroedinger
Commented on 2009-02-13 15:08:18
Can you please turn off the raceline indicator next time? It's irritating.

This looks a bit bland to be honest. The on thing I like, though, is the fact that the AI seems to be rather competitive. That, or the player sucks.
In reply to
ASURAshadow
ASURAshadow
Commented on 2009-02-13 16:13:53
Unfortunately it looks like I'll pass on this one. I was really looking forward to getting another sim racer too. It looks like the physics just aren't good enough. Looks like it has "Gran Turismo syndrome" in that the cars just bump off eachother in an unrealistic manner with no real consequences.
In reply to
cma112087
cma112087
Commented on 2009-02-13 16:17:20
Why wouldnt the unreal engine 3.5 produce extremely high quality graphics for a racer?

Think about the intent of their modelling. Gears of War 2, at some points of the Campaign, the graphics looked almost CG like in quality, and realism. Obviously because of the art direction of the game, its not going to look like a racing game you would ever think of.

I could almost guarentee the UE3.5 would probably make a really good racing game, in terms of graphics and physics.

The only thing that matters in realism, is lighting, polygons, and physics. Textures obviously do, but it depends on the art direction, so i dont count that.

That goes for any game though. The thing with racing games, is that all 3 of those, are key for a racing game to be a success. Regular games can get away with lacking in an area, or even two. You have lighting, which basically sets the whole tone of the track; polygons, which are important to make the body/geometry of the cars look believable, and physics. Physics is where the easiest mistakes are made in programming racing games.

This game doesn't look that good in my opinion, just alright, and probably better than F2, however im the guy that plays PGR4 on 360 and thinks its a really good racing game, graphics, lighting and physics.

You guys just need to understand this, its not easy making racing games. Dev's get stuck at that point where they try sim, and they try arcade for the physics and controls, and decide that sim isnt fun, but arcade is lame, and unrealistic, that they somehow end up at this conclusion that they should just go with one or the other and try to tweak it to as playable as it would take for the game to go gold.

I like PGR3 and PGR4, both aren't sim, but i wouldn't call them arcade. I have those, along with DIRT, Motorstorm, Ridge Racer, and Forza 2. To me, the only games that didnt do that shit are the ones in PGR series and GT series aswell.
In reply to
Redneck
Redneck
Commented on 2009-02-13 16:29:56 In reply to 2PintsOfInsulin
Posted by 2PintsOfInsulin
True to a point. Howver, can you imagine what this would look like if they used Unreal 3 engine? All the cars would be bump-mapped in stone and everything would be wet.

I think the jump in terms of visual fidelity from the last generation to the current one has been too big for some developers to get their mind/skill-sets round.

I wouldn't be surprised if they were still coding single-core...
I expect some Japanese developers who focused on PS2 games for too long,
to not beeing able of making optimal use of current-gen hardware.

but hell, those guys here are mainly PC developers! When do the want to change their gfx-standarts?
Sure its hard for small developing teams to focus on both, gameplay and graphics, but imo this gfx are technically a lot of bit too outdated...

I mean the game will probably still be good, but its a pity to see this potential being wasted by poor visuals...
..and lets face it, visuals are still what make or break a game comercially.
In reply to
cchance
cchance
Commented on 2009-02-13 18:06:32
wtf their pc developers, good ones, and this is what they release, why even release this when their up against forza2? or at this rate forza3
In reply to
nepton
nepton
Commented on 2009-02-13 18:25:09
Better graphics than Forza 2 atleast... not like that is an achievement, but still ;p
In reply to
INDIGO
INDIGO
Commented on 2009-02-13 19:25:44
Damn I really wanted to see these.
In reply to
Cream
Cream
Commented on 2009-02-13 19:41:41
Update: Videos deleted at Atari's request, we were never told but apparently they would rather not have anyone capture videos before the release.
Hmmm I wonder why that is..
tearing, micro stutter, Graphics where 'O.K.' but nothing cutting edge.
Still I wound rather have below par Graphics as long as there where no jaggies (PGR style) and decent physics.

A bit like Forza which I personally think is afar better game than PGR from a gameplay point of view.
In reply to
bleachedsmiles
bleachedsmiles
Commented on 2009-02-13 20:09:57 In reply to Cream
Posted by Cream
Update: Videos deleted at Atari's request, we were never told but apparently they would rather not have anyone capture videos before the release.
Hmmm I wonder why that is..
tearing, micro stutter, Graphics where 'O.K.' but nothing cutting edge.
Still I wound rather have below par Graphics as long as there where no jaggies (PGR style) and decent physics.

A bit like Forza which I personally think is afar better game than PGR from a gameplay point of view.
PGR was never full of jaggies though.

And apart from being in the same racing genre PGR is about as far as you can get from Forza.

This games never looked impressive.. infact it looks like a pc game.. that muddy lack of shine. But then sims arent about graphics are they? but depth of gameplay for those that like to tinker with everything..and apparently Race pro does that well. Its just a shame that the physics are a real let down on it.. when the focus is sim you would of thought damage would have effert put into it
In reply to
powder
powder
Commented on 2009-02-13 21:19:23
Guess Atari really isn't happy about the way the game looks. Simbin probably could have used some guys used to console coding and some art guys to make this game look better. It still looks better than their PC efforts, but the game should be locked at 60fps if they coded efficiently, which apparently they did not.

Personally I'm not a fan of racing sims, especially the Simbin games. Seem a bit overrated, as something like Forza 2 controls as realistically but does a lot more cool stuff.
In reply to
unknown_23
unknown_23
Commented on 2009-02-13 22:36:40
I was waiting for videos in full sim mode (deleted videos were shitty, another uninspired racer like Ferrari Challenge) and... I don't understand Atari. It's only racing game and it isn't OMFG or something like that. Maybe game need more polish?

Or maybe some people from Atari looked at videos and though.... oh crap.... what the.... go contact Gamersyde /joke/
In reply to
Manager - Shemale
Manager
Commented on 2009-02-14 01:59:08 In reply to unknown_23
Posted by unknown_23
Or maybe some people from Atari looked at videos and though.... oh crap.... what the.... go contact Gamersyde /joke/
It was in fact me who contacted them.
In reply to
sixtoo
sixtoo
Commented on 2009-02-14 03:02:21
Ahh, missed the videos!
In reply to
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