Atari's and Simbin's Race Pro will be released next week, and here is two gameplay videos of it! I'm enjoying it so far and I've been surprised by several things in it. We'll put up First 10 Minutes and images of it closer to its release, but until then enjoy these two videos showing a WTCC and a F3000 race. They are recorded using the medium assistance/realism setting, out of possible 3 (the options are visible in the videos). As you'll see, simply cutting corners isn't always the best way to gain places!
Update: Videos deleted at Atari's request, we were never told but apparently they would rather not have anyone capture videos before the release.
All comments (34)
I love how the usual people start to feel threatned, Ha Ha
The Microsoft steering wheel is also much more than a decent one.
http://www.fanatec.de/html/index.php?id=250&lang=e...
Forest for the trees and all that...
If you can't match the visual quality of driving games that were not even released recently then don't even bother.
Simbin had the opportunity to do that here and from the looks of it they have failed to take advantage of it. Don't get me wrong, this will without a shadow of a doubt be the best racing Sim available on the 360 but a lot of people will look at it then look at grid and ask themselves why they should bother buying this.
I just hope it does well because Simbin deserve it, they've been dedicated to a sector of the gaming industry that isn't the most lucrative and could have probably tripled their profits churning out generic shooters or racers but choose to strive towards a realistic racing experience.
I'll be buying it regardless of the reviews to support them as they're a dying breed.
Do I see prerendered reflection?! The last racing game I remember which had that was Mid Town Madness 3 on Xbox!!
Call me a graphic-whore, but thats just cheap...
I don't believe that physics are eating THAT much hardware-power!
They are just bad in doing good gfx...
If the engine wouldn't be such an old crap, it would look much better.
30fps and poor gfx is a no go!!
Do I see prerendered reflection?! The last racing game I remember which had that was Mid Town Madness 3 on Xbox!!
Call me a graphic-whore, but thats just cheap...
I don't believe that physics are eating THAT much hardware-power!
They are just bad in doing good gfx...
If the engine wouldn't be such an old crap, it would look much better.
30fps and poor gfx is a no go!!
I think the jump in terms of visual fidelity from the last generation to the current one has been too big for some developers to get their mind/skill-sets round.
I wouldn't be surprised if they were still coding single-core...
Please do post more videos, Manager. :)
This looks a bit bland to be honest. The on thing I like, though, is the fact that the AI seems to be rather competitive. That, or the player sucks.
Think about the intent of their modelling. Gears of War 2, at some points of the Campaign, the graphics looked almost CG like in quality, and realism. Obviously because of the art direction of the game, its not going to look like a racing game you would ever think of.
I could almost guarentee the UE3.5 would probably make a really good racing game, in terms of graphics and physics.
The only thing that matters in realism, is lighting, polygons, and physics. Textures obviously do, but it depends on the art direction, so i dont count that.
That goes for any game though. The thing with racing games, is that all 3 of those, are key for a racing game to be a success. Regular games can get away with lacking in an area, or even two. You have lighting, which basically sets the whole tone of the track; polygons, which are important to make the body/geometry of the cars look believable, and physics. Physics is where the easiest mistakes are made in programming racing games.
This game doesn't look that good in my opinion, just alright, and probably better than F2, however im the guy that plays PGR4 on 360 and thinks its a really good racing game, graphics, lighting and physics.
You guys just need to understand this, its not easy making racing games. Dev's get stuck at that point where they try sim, and they try arcade for the physics and controls, and decide that sim isnt fun, but arcade is lame, and unrealistic, that they somehow end up at this conclusion that they should just go with one or the other and try to tweak it to as playable as it would take for the game to go gold.
I like PGR3 and PGR4, both aren't sim, but i wouldn't call them arcade. I have those, along with DIRT, Motorstorm, Ridge Racer, and Forza 2. To me, the only games that didnt do that shit are the ones in PGR series and GT series aswell.
I think the jump in terms of visual fidelity from the last generation to the current one has been too big for some developers to get their mind/skill-sets round.
I wouldn't be surprised if they were still coding single-core...
to not beeing able of making optimal use of current-gen hardware.
but hell, those guys here are mainly PC developers! When do the want to change their gfx-standarts?
Sure its hard for small developing teams to focus on both, gameplay and graphics, but imo this gfx are technically a lot of bit too outdated...
I mean the game will probably still be good, but its a pity to see this potential being wasted by poor visuals...
..and lets face it, visuals are still what make or break a game comercially.
tearing, micro stutter, Graphics where 'O.K.' but nothing cutting edge.
Still I wound rather have below par Graphics as long as there where no jaggies (PGR style) and decent physics.
A bit like Forza which I personally think is afar better game than PGR from a gameplay point of view.
tearing, micro stutter, Graphics where 'O.K.' but nothing cutting edge.
Still I wound rather have below par Graphics as long as there where no jaggies (PGR style) and decent physics.
A bit like Forza which I personally think is afar better game than PGR from a gameplay point of view.
And apart from being in the same racing genre PGR is about as far as you can get from Forza.
This games never looked impressive.. infact it looks like a pc game.. that muddy lack of shine. But then sims arent about graphics are they? but depth of gameplay for those that like to tinker with everything..and apparently Race pro does that well. Its just a shame that the physics are a real let down on it.. when the focus is sim you would of thought damage would have effert put into it
Personally I'm not a fan of racing sims, especially the Simbin games. Seem a bit overrated, as something like Forza 2 controls as realistically but does a lot more cool stuff.
Or maybe some people from Atari looked at videos and though.... oh crap.... what the.... go contact Gamersyde /joke/