When the makers of Tokyo jungle and Echochrome announce they are working on a new title, you tend to pay attention. First announced last summer, rain tells the tale of a young boy who is trying to help an invisible girl chased by strange creatures. When the boy himself realizes he is now also invisible, his task will get harder as he will have to use the rain to find his way and to stay alive. Images and video inside.
Quick message from producer Florence Kum
Hi Everyone! It’s been a while since we made the announcement of rain™ at Gamescom, but ever since then, we have been working hard to ensure the wait for more information was worthwhile.
rain was developed by the creative minds from PlayStation C.A.M.P!, the team behind unique titles like TOKYO JUNGLETM and echochromeTM. Rain evolved from a truly unique concept where an imaginative world comes to life once is starts raining.
The story of rain is the enchanting tale about a boy who chases after a girl with an invisible silhouette. After discovering that the girl is being hunted by ghostly creatures, he embarks on his own journey into the mysterious world of rain to save her and discovers he has also become invisible. Players will play as the boy, whose silhouette can only be seen in the rain. Using the unique ability to appear and disappear under cover players must learn to navigate through the unknown to advance. Just like in the real world, what can be seen isn’t everything and using imagination is the only way to reveal the truth.
Throughout the game you will be challenged to think ahead and plan your movements to advance. For example, when you direct the boy underneath cover, he will disappear from enemy view, or to draw enemies away from your path you may need step into the rain to become visible or can pick up items to taunt them. More details will be shared on these mechanics and puzzles at a later date. However, we are pleased to share with you – for the first time – our first gameplay video from the beginning of the game, “The Children and the Night”. Make sure to turn your speakers up to get the full experience!
The world of rain is full of “uncertainty” and as you play through the boy will experience both a sense of fear and excitement as he explores the unknown world. Told through an artistic approach to narration, rain’s expressive sounds, those of rainfall and splashing water, combined with this otherworldly tale is designed to awaken the sense of uncertainty and solitude inherent in every player as well.
This week at GDC we will also be showing our first live demo to media, so keep an eye out for even more news on rain. We are very excited to have shared these early details and are looking forward to providing you a deeper look at rain very soon.
@GriftGFX: But I don't have that gadget in my loadout :-) (10 minutes ago)
I still do it! I miss my defibs but I still do it. (1 Hour ago)
Revives are so lenient in BF1 too! You don't *actually* bleed out for the longest time after the revive indicator goes away. You don't have to charge revives anymore. They made reviving so easy. (1 Hour ago)
@GriftGFX: I spray health packs though. But I never see a revive icon above a body :-) (1 Hour ago)
@GriftGFX: True stuff. I play as a medic. Never revive anyone as I don't use the gadget. :-) (1 Hour ago)