Ubisoft announces Tom Clancy’s Rainbow Six: Vegas 2 on Xbox 360 and Playstation 3, to be released on march 2008. Press release and first screen in the news.
Paris, FRANCE — November 20, 2007 — Today Ubisoft, one of the world’s largest video game publishers, announced that it is developing Tom Clancy’s Rainbow Six® Vegas 2 for next-generation consoles and PC. Developed at Ubisoft Montreal by the same team that created the award-winning Tom Clancy’s Rainbow Six Vegas, the highly anticipated sequel is scheduled for a March 2008 release. Tom Clancy’s Rainbow Six Vegas 2 is the sixth iteration in the wildly successful Rainbow Six franchise which celebrates its 10th anniversary in 2008 with more than 16 million units sold worldwide to date.
“Tom Clancy’s Rainbow Six Vegas took the gaming world by storm in 2006 thanks to its technological advances and gameplay innovations,” said Yves Guillemot, president and chief executive officer at Ubisoft. “We are convinced that Tom Clancy’s Rainbow Six Vegas 2 will remain a pioneer in the highly competitive first person shooter genre, bringing more of what Rainbow Six fans love to the table.”
The highly anticipated sequel to the winner of numerous awards, including IGN’s 2006 Best First Person Shooter and Best Online Game, Tom Clancy’s Rainbow Six Vegas 2 will push the franchise to new heights by adding new gameplay features and even more stunning visuals. Players will encounter an intense solo campaign that uses new tactical possibilities in various locations around Sin City. As expected with one of the pioneer franchises for online multiplayer Tom Clancy’s Rainbow Six Vegas 2 will also break new ground in both co-op and adversarial modes, while providing unprecedented interaction between the solo and multiplayer modes.
Luring those dynamic hordes to ripper camps sounds fun because they worship them. They won't fight them they'll simply be eaten willingly. Lol (4 Hours ago)
I told you how it worked when game informer did their deep dive coverage. (4 Hours ago)
They've put in challenge hordes that are super tough to beat that are pre-determined in size and strength. You'd be stupid to fight those without a ton of resources. (4 Hours ago)
@droezelke: that's the challenge hordes. The end game ones. There is an overworked horde that moves and sleeps, and eats based on how you've affects the rest of the world. (4 Hours ago)
@GriftGFX: Bioshock 1 is an absolute classic. Bioshock 2 wasn't Ken Levine. Infinite was just good. (5 Hours ago)
@GriftGFX: Oh yeah, it definitely had something going on for it. The ending to me was just...ugh. The 1st managed to keep me attention throughout, I just wanted to be done with Infinite halfway. (8 Hours ago)
Amazing characters, and great dialog, but the plot has serious issues and I felt like the way it expanded the universe and connected to the other game was convoluted. (9 Hours ago)