Capcom has formally announced Resident Evil: Operation Raccoon City, being developped by Slant 6 Games. No screens, no videos right now only a press release. The game is slated for a Winter release on Xbox 360, PS3 et PC.
CAPCOM CONFIRMS NEW RESIDENT EVIL®: OPERATION RACCOON CITY AND DEMO VERSION OF RESIDENT EVIL® REVELATIONS
Latest iterations of horror coming to home console, PC and handheld
San Mateo – March 29, 2011 – Capcom® a leading worldwide developer and publisher of videogames, today announced Resident Evil®: Operation Raccoon City, is in development for the PlayStation®3 computer entertainment system, Xbox 360® video game and entertainment system from Microsoft® and PC. In addition it was also confirmed that the forthcoming Nintendo 3DS™ title, Resident Evil®: The Mercenaries 3D,will ship with a playable demo of Resident Evil® Revelations.
Resident Evil: Operation Raccoon City is collaboration between Capcom and Vancouver based studio Slant 6 Games and is scheduled for release this Winter. Since the launch of the first title 15 years ago the Resident Evil® series has enjoyed phenomenal success, selling over 45 million units worldwide to date. This latest offering will take the series in a completely new direction and offer a style of gameplay yet to be seen from the franchise.
Resident Evil: Operation Raccoon City delivers a true third person team based shooter experience set within the dark and sinister Resident Evil universe and a reinterpretation of the events depicted in Resident Evil® 2 and Resident Evil® 3. The setting of the Resident Evil universe not only provides a rich backdrop to the action but delivers a unique and thrilling triple threat battle. Zombies and Bio-Organic Weapons (B.O.W’s) add to the mix as players not only compete against an opposing squad but also tackle this third unpredictable element, creating a brand new style of gameplay and breaking the conventions of traditional team based shooters.
It is September 1998 and the action centers once more on the ill-fated Raccoon City and the horrific consequences of the deadly T-virus outbreak from the Umbrella facility. With a cover up required, Umbrella orders an elite team into Raccoon City to destroy all evidence of the outbreak and eliminate any survivors. Hearing of this plan, the US Government dispatches its own special forces to uncover any evidence that exposes the cause of the viral infection and Umbrella’s actions. Players take on the role of an Umbrella Security Services soldier (U.S.S.), competing alone or in four player co-op in a battle against all the competing forces at play in Raccoon City.
Expect the return of original Resident Evil enemies, iconic landmarks such as the Raccoon City Police Department and fan favorite characters, including Leon S. Kennedy, who as a rookie police officer in Raccoon City is on your hit list to eliminate. Players will experience a retelling of classic moments from past titles Resident Evil 2 and Resident Evil 3 and watch the events unfolding from the menacing perspective of the Umbrella Security Service, giving fans the chance to rewrite the history of the Raccoon City outbreak.
In addition, Resident Evil: Operation Raccoon City will deliver a number of competitive online multiplayer modes. Each one of these will provide a unique gaming experience thanks to the three way combat between the Umbrella Security Service, US Special Ops and threat of zombies and B.O.W’s that could only exist in the deadly and twisted Resident Evil Universe.
Purchasers of Resident Evil: The Mercenaries 3D, scheduled for release in the coming months, will get an extra taste of horror thanks to the addition of a playable demo of Resident Evil Revelations. Set on board an ocean liner, the demo lets players take control of one of the full game’s characters, Jill Valentine, as she explores the ship’s dark interior, killing any mysterious creatures that emerge from the shadows. A brand new title built from the ground up for the Nintendo 3DS, further details on Resident Evil Revelations will be revealed at this year’s E3.
I really like the idea of GRW.. I wish the world was a little more interactive and the experience a little more varied. (49 minutes ago)
I'm definitely not getting it at launch if I'm ever playing it. (51 minutes ago)
But yea.. the beta didn't really aid my interest in the game. They may have missed the mark on this one. (51 minutes ago)
Bullet holes on corpses? lol... (52 minutes ago)
That's what I meant, but couldn't put into words when I said the game feels "hollow". Really doubt Ubisoft can fix it before launch, but maybe after several months. (1 Hour ago)
From the soldier: "But this game doesn't have that same FEEL for me. It's buggy and clunky, and floaty. There's no impact or weight to anything, I know that sounds vague but it's what I experienced." (1 Hour ago)
The man raises a lot of good points. Weapons sound weak, no bullet holes on enemy corpses, can't drag bodies to hide them, sound mix is flat and dull. Needs a lot of work. (1 Hour ago)