About the game
- Red Dead Redemption
- X360, PS3
- Published by Rockstar Games
- Developed by Rockstar San Diego
- French release: Available
- US release: Available
What's up?

Top stories
About
- Copyright 2007-2009 Gamersyde SARL
Log in
Express links
- Activision/Bungie game revealed by court
- A new Castlevania for Nintendo 3DS?
- Brothers in Arms Furious 4 cancelled?
- Rumor: Eidos hiring for new Deus Ex 'for the new platforms'
- Volition working on Saints Row 4?
- Dishonored arrives October 9th
- BioShock Infinite now planned for February 2013
- New Dead Space arriving by March 2013
- Prototype video shows the origin of Assassin's Creed
- Issue #1 of Max Payne 3 comic book series available for free
- Ubisoft registers “Rayman Legends” domain names
- Activision files trademark for The Blast Furnace game
- Heavenly Sword 2 was in production, now canned
- Marketing survey hints at a Rayman Origins sequel
- Rocksteady teases Batman Arkham City DLC

All comments
http://img189.imageshack.us/img189/5470/rdrmap.jpg
They have yet to reveal the third section, which I believe will be in the North East.
I've combined the two sections of map they have revealed so far:
http://img189.imageshack.us/img189/5470/rdrmap.jpg
They have yet to reveal the third section, which I believe will be in the North East.
This is the game I have been waiting for since childhood(the 70's), I just hope that the physics based character movement is in this game from GTA 4. I hated having to wait for the animation to stop in order to do something else in GTA. It totally ruined the game for me. I am not talking about the cool, motion based animations of death and hanging on to a truck and stuff, I am talking about the character control from gamepad to screen, where they would take a few steps after you stopped moving the stick. It actually killed me more times than not in missions and made me put down the game for good, without finishing it.
Regardless, this game is looking awesome and I cannot wait for it!
I just hope that the physics based character movement is in this game from GTA 4. I hated having to wait for the animation to stop in order to do something else in GTA. It totally ruined the game for me. I am not talking about the cool, motion based animations of death and hanging on to a truck and stuff, I am talking about the character control from gamepad to screen, where they would take a few steps after you stopped moving the stick. It actually killed me more times than not in missions and made me put down the game for good, without finishing it.
!
The game uses the same engine as GTA so the animations system is the same. But, according to previews, the character movement has supposedly been sharped quite a bit.
the blur in GTA was a big fuck up!
the blur in GTA was a big fuck up!
Also, anyone else notice the horse's tail? o.o That's ugly, what did they do, steal that asset from Runescape? Decent looking game though. Dissapointed that they still have that DUMB ASS filter blurring everything.
It's still there.
Also, anyone else notice the horse's tail? o.o That's ugly, what did they do, steal that asset from Runescape?
The horses and desert vistas really do look this good in the game. I played a really early demo back in Feb and I can confirm that.
@thextreme1:
The game uses the same engine as GTA so the animations system is the same. But, according to previews, the character movement has supposedly been sharped quite a bit.
But yes please! Can't wait
I've combined the two sections of map they have revealed so far:
http://img189.imageshack.us/img189/5470/rdrmap.jpg
brilliant work on the map, can't wait to have a lazy sail down the river.
I can't believe how excited I am about this game, everything else at the moment just feels like a place holder for the main event.
They have yet to reveal the third section, which I believe will be in the North East.
too good to be true comes to mind
It looks absolutely amazing, but the only thing i dont like is how the trees and grass and bushes are all grainy (because of the lack of transparency-AA).