About the game
- Ridge Racer 6
- X360
- Published by Electronic Arts
- Developed by Namco-Bandai
- French release: Available
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Page 1 2 >>did they ever show anything but that one track btw?
Kind of surprised though. Looks more like Outrun 2 than I thought it did. Very automatic system though, for the corner-taking. Kind of sad.
Wow. That's one hell of a bad sense of speed.
Kind of surprised though. Looks more like Outrun 2 than I thought it did. Very automatic system though, for the corner-taking. Kind of sad.
Looks very repetive and surprisingly slow.
It looks like it plays very much like the PSP RR, which is a good thing. Looks fantastic, definitly gonna be picking this up.
I'm getting this! Hopefully there is a in car or bumper Camera?
Great draw distance! Good job NAMCO!
Wow!
I'm getting this! Hopefully there is a in car or bumper Camera?
Great draw distance! Good job NAMCO!
http://www.xboxyde.com/news_2004_en.html
Thanks for the video BlimBlim :D
They're surprisingly rewarding to play once you get into them though, they unsurprisingly feel nothing like driving a car, or even pretending like you're driving a car, but they have their own sense of accomplishment and reward and just.. a sense of freedom and chill-ness. It's true that not everybody likes them though for sure, but if you just let yourself go and disregard of the fact that they're cars, you might just find it lovely to play. You can't go into them as a "racing game" fan though, because they don't even bother getting the friction one tenth right. That's just not what they're about. :)
RR and Outrun 2 are very similar, yeah, and both just about as far from real racing as you can possibly get...
heh, i have some friends that always go on about games like these sucking since they're not realistic, blah blah blah, too bad the fools don't realize that it's a bloody game, and fun is where it counts. anyway, hopefully this game has nice settings/tracks, and won't be too repetitive!
I'm not criticising RR and Outrun 2 for this, on the contrary I find it a blast to play them, but I disagree about your sentiment that it has any "real" ties to the feel of drifting even though that's obviously what the mechanic is derived from.