PS3 Thursday, November 2, 2006 | 9:15 PM

Ridge Racer 7 images

Ridge Racer 7 images

Gamewatch put online these new images of Ridge Racer 7. It's also worth saying that the game got a nice 36/40 in the latest Famitsu Weekly.


All comments

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Commented on 2006-11-02 21:42:18
Ah yes, looks very nice, love the crazy designs on some cars, andbeing able to customise them will be ace.
Commented on 2006-11-02 22:29:34
As someone who owns RR6, I can tell you that it never ran at 1080p nor at 60fps.

It was a decent game, but not in the same category as this one looks to be.
Commented on 2006-11-02 23:11:28
actualyl RR6 did run at 60fps
Commented on 2006-11-02 23:44:47 In reply to Tupacolyte
Posted by Tupacolyte
actualyl RR6 did run at 60fps
Yep...

Game looks quite pretty, but the gameplay isn't my cup of tea at all, the car handling is very basic, though I kinda reckognize the "addictiveness" this game can have...
Commented on 2006-11-03 01:05:21
Ridge Racer has always been an Arcade racing game, and the drifting is what defines the series.

I am still yet to see a Ridge Racer that can top Rage Racer though..... that was a different matter entirely.

This game is looking good!
Commented on 2006-11-03 02:07:23
Yea the drifting defined the series but now it's just crap, it's like sliding on ice half the time and the boost feature is ridiculous.

It used to be that RR was a great game now it's just a joke.

That aside the graphics are really nice here, looks almost CGI like in some of those pics above.

Perosnally i think they would have been better off making a remake of the original, now that was a brilliant game.

What happened to Namco ? since they merged with Bandai they have been putting out a load of rubbish RR6 and RR7 excluded.

Tekken 6 was a joke at E3 and the Gundam games look less than average, the PS3 one especially doesn't look like the E3 trailer we saw so long ago.

*sighs*
Commented on 2006-11-03 02:50:33
Lol, RR6 is solid, but it doesn't run at 60 fps. Sorry to disappoint.
Commented on 2006-11-03 05:18:59 In reply to josef
Posted by josef
Lol, RR6 is solid, but it doesn't run at 60 fps. Sorry to disappoint.
You seem to be pretty misguided. RR6 is 60fps, like all the other RR games have been (with the exception of the first release of RR1, AFAIK). It also ran in 1080i native, which technically is the same as 1080p if it's rendered normally.

Anyway, RR7 looks to be a good title to pick up for launch. With Motorstorm being delayed till March, I need a good racing game to whet my whistle at launch, and this seems to be the ticket. I got RR on PSP launch, RR6 on 360 launch, and I don't intend to break the cycle here.
Commented on 2006-11-03 09:09:11 In reply to josef
Posted by josef
Lol, RR6 is solid, but it doesn't run at 60 fps. Sorry to disappoint.
Do you know how to tell the difference between framrates?

With Motorstorm being delayed till March, I need a good racing game to whet my whistle at launch
Ridge Racer? Why?
Commented on 2006-11-03 09:19:46 In reply to josef
Posted by josef
Lol, RR6 is solid, but it doesn't run at 60 fps. Sorry to disappoint.
RR6 is DEFINITELY a 60 fps game, and a very solid 60fps at that.
Commented on 2006-11-03 14:22:39
From gamedaily:

"The frame rate was steady, only dropping around 20-30 frames at little times and remaining smooth the rest of the way
"

http://xbox360.gamedaily.com/game/features/?gameid...

It was solid framerate, but not 60fps.
Commented on 2006-11-03 15:28:13
Well they are wrong. It's a rock solid 60fps with some very small slowdowns in the later car classes.
Commented on 2006-11-03 15:31:55 In reply to josef
Posted by josef
From gamedaily:

"The frame rate was steady, only dropping around 20-30 frames at little times and remaining smooth the rest of the way
"

http://xbox360.gamedaily.com/game/features/?gameid...

It was solid framerate, but not 60fps.
http://www.rage3d.com/reviews/games/xbox360/ridger...

"Score reflects graphics viewed at 1080i resolution
Ridge Racer 6's graphics run locked at a smooth 60fps. Sadly, that is the best quality I can describe about them"

http://www.gaming-age.com/cgi-bin/reviews/review.p...

"The game also always runs at a consistent and smooth 60fps framerate."

http://palgn.com.au/article.php?id=4141

"Secondly, the game runs at 60fps making the whole thing run as smooth as you could ever hope for. In fact, even the seemingly silky smooth Project Gotham Racing 3 feels incredibly odd if you turn it on after a session on Namco’s racing game. "

http://www.gamespot.com/xbox360/driving/ridgeracer...


"certainly not the title to show off the Xbox 360 with, but it still looks decent, depending on the track, and runs at a very nice 60FPS"

Should I continue? The Game runs perfect and with 60 fps, no question about it. Anyone who have tried the game notice it directly. But on the other hand, with that "poor" graphic it shouldn't have been a problem.
Commented on 2006-11-03 18:46:06
1080i is technically the same as 1080p LOL How about the fact, that system renders only half of the pixel every frame? How is that the same? Stop eating up FUD.

60 fps at 1080i is actually 30 fps, since only half of the scene refreshes with every frame, meaning that scene is divided between 2 frames. It was true 60 fps at 720p though.

RR7 looks razor sharp and brings up lots of innovation to the Ridge Racer franchise, I really hope that it will build up large internet community that I will surely join after European launch.
Commented on 2006-11-03 19:40:58 In reply to Kownage
Posted by Kownage
1080i is technically the same as 1080p LOL How about the fact, that system renders only half of the pixel every frame? How is that the same? Stop eating up FUD.

60 fps at 1080i is actually 30 fps, since only half of the scene refreshes with every frame, meaning that scene is divided between 2 frames. It was true 60 fps at 720p though.

RR7 looks razor sharp and brings up lots of innovation to the Ridge Racer franchise, I really hope that it will build up large internet community that I will surely join after European launch.
Actually it depends on whether the devs use field rendering or not. According to some guy at MS (trustworhy or not I don't know) the 360 games that run in 1080i natively don't use field rendering. I have a hard time believing him though.
Commented on 2006-11-04 04:47:27
There is no such thing as a game rendering at 1080i, you can render a game at 1920x540p and possibly scale it to 1920x1080i. (i'm not sure if MS allows this though)

But i think it's safe to say that RR6 was rendered in 1080p and scaled to 1080i, why would the PS3 be capable of doing it and the 360 not ?

Especially considering the PS3 version has had a graphical update aswell.
Commented on 2006-11-04 11:08:02
Cause PS3 has far superior pixel pushing capabilities? Why would they scale 1080p back to 1080i? You can push 1080 through VGA or component in games, so they could just support the resolution out of the box.
Commented on 2006-11-04 21:06:33
Because 1080i is a lower bandwidth signal from the frame buffer to your TV. The frame buffer on the 360 is generated at 1080 pixels high when doing 1080i.
Commented on 2006-11-04 21:09:16
To clarify; the words from an actual engineer:

"1080p is a higher bandwidth connection from the frame buffer to the TV than 1080i. However the frame buffer itself is identical. 1080p will look better than 1080i—interlaced flicker is not a good thing—but it makes precisely zero difference to the game developer. Just as most Xbox 1 games let users choose 480i or 480p, because it was no extra work, 1080p versus 1080i is no extra work. It’s just different settings on the display chip."
Commented on 2006-11-04 21:54:37 In reply to Kownage
Posted by Kownage
Cause PS3 has far superior pixel pushing capabilities? Why would they scale 1080p back to 1080i? You can push 1080 through VGA or component in games, so they could just support the resolution out of the box.
Um because 360 hasn't had the ability to output 1080p until the recent update.

If you think the PS3 has more pixel pushing power you are very misinformed.

Supposedly DOA4 is running in true 1080p as well.
Commented on 2006-11-05 12:19:30
I got to play Ridge Racer 7 (and Motorstorm, Resistance, Genji 2) on Friday. It was fast and sharp at 60 fps and 1080p, but it did slow down slightly when a pack of cars was drifting around a tight corner. It could have been just an old build, but who knows -- reportedly the game was on a Blu-Ray Disc. Other than HDR and very nice track designs it was pretty much the same than RR6 on X360. At least it could use better texture filtering because the blurring was immediately noticeable with the high resolution. I would say it looks like a sequel for the same platform, not a totally new game for a much more powerful console.
Commented on 2006-11-05 20:03:00 In reply to abaddon1125
Posted by abaddon1125
To clarify; the words from an actual engineer:

"1080p is a higher bandwidth connection from the frame buffer to the TV than 1080i. However the frame buffer itself is identical. 1080p will look better than 1080i—interlaced flicker is not a good thing—but it makes precisely zero difference to the game developer. Just as most Xbox 1 games let users choose 480i or 480p, because it was no extra work, 1080p versus 1080i is no extra work. It’s just different settings on the display chip."
Aren't you quoting one of the Microsoft dudes? If that was the deal, then all PS2 games would be in progressive scan. 1080p is twice as many pixels as 1080i, and more than twice as many pixels as 720p, that's why most games support 1080i and 720p, and not 1080p.

If DoA4, and RR6 would be running in 1080p initially, then Microsoft would already use it as their bullet point, Itagaki would be all over it in media, and most of all, they wouldn't run the stupid "1080p is possible only for bad looking games and old arcade ports" campaign.

As far as pixel pushing goes, Cell is a monster, it has been benchmarked, no need to argue. It's really surprising that some of you believe that hardware that's year old can compete with new one.
Commented on 2006-11-05 20:52:23
Yes, a lot 360 fans who won't face facts with respect to the relative power of each console.
That's ok.. imagine what PS3 games will look like in a year :)
Commented on 2006-11-05 23:16:02 In reply to Kownage
Posted by Kownage
It's really surprising that some of you believe that hardware that's year old can compete with new one.
http://blogs.mercurynews.com/aei/2006/10/developer...
Commented on 2006-11-05 23:18:12
Not a great point me7, after all the guy is working on an exclusive 360 titles, I wonder how much about the PS3 he actually knows.
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