IMAGES | X360, PS3, PC Thursday, May 12, 2011 | 5:11 PM

Risen 2 new images

Risen 2 new images

Today, Ghost_Deus invited to a first presentation of Risen 2: Dark Waters, but you will unfortunately have to wait a bit for his impressions. Until then, here are a few new images of Piranha Bytes' new RPG. Let's hope the console version will not disappoint this time.

All comments

Commented on 2011-05-12 18:20:55
Loved the first game on 360. I still own it and the only big difference from the pc version is the graphics.
Commented on 2011-05-12 18:38:05
About that console it, cause its awesome!!!!

Eurogamer: Is the console development of Risen 2 in house?

Michael Hoge: Parts of it, yes. Everything that has to be done to the game data on console in order to run it smoothly - we do it in house. With Risen 1, due to time constraints, [the French studio] chose to go the hardcore way and just reduce all the assets by 75 per cent to let it run.

And you know the result. What we're doing now is we have our own guys in house who do data reduction and data adoption for the console.

Eurogamer: How will the console versions of Risen 2 compare with the PC game?

Michael Hoge: It's hard to give a final judgment as we're currently still developing it, but from what I'm seeing right now on our screens, it looks quite close. Our aim is to build an Xbox 360 version that you can't tell the difference to the PC version on first look.

Eurogamer: Will there be any major differences between PC and consoles either from a technical or gameplay point of view?

Michael Hoge: No, no.

Eurogamer: Why was Risen on console was done "poorly"?

Michael Hoge: There are several people involved in that. Our part, of course, was that it was our first console production so obviously mistakes were made that cost time that, as usual, ran out at the end of the project.

Then there was communications with another team, because another team in France did the console production. There were a couple of reasons, but the most important is that it was the first time we did it.

Daniel Oberlerchner: One major reason for the console version not being that good is that we at Deep Silver decided very, very late in the development of the game to do a console version.

Right from the beginning Piranha Bytes worked on a PC-only game, and mid-production we thought about doing a console version and we found some French guys who were crazy enough to do the game in like eight months! Ha! Which is a very, very short time for an open world RPG where you can have so many decisions, etc.

So this time, the reason why Risen 2 is going to be better is because simply that we have done multi-platform development right from the start.
Commented on 2011-05-12 19:46:05
I liek what I'm seeing.
Commented on 2011-05-12 19:50:27
not holding my breath tbh. but we'll see. i'd like to see some decent voice acting too, cos the first game was worse then two worlds.
Commented on 2011-05-12 20:12:18
The graphics were pretty nice from the first game and I enjoyed the PC demo. The only thing that turned me away from it was the animation.
Commented on 2011-05-12 22:52:20
Commented on 2011-05-13 01:31:53
Oh, so those target renders are going out the window because thy are making it a console game first? Never good when you are trying to make the PC and Console versions indistinguishable....
Commented on 2011-05-13 07:10:10
giant enemy crabs, and you strike their weak point for massive damage, I like :)

those first 3 pics are just a friendly little ironic trolololo for the PS3 community to remind them the game is heading their(our) way this time around aswell, huh ? ^^

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