One of the technical issues which has made rise of the Tomb Raider less impressive in terms of visuals was the aliasing it suffered from, on PC and consoles. With the PS4 Pro and the 4K mode, Rise of the Tomb Raider: 20 Year Celebration looks sharper, though it comes at a price as framerate is not always steady. That being said, the 2 other graphics modes (Enriched Visuals and High Framerate) are not all smooth either. it's especially disappointing with the High framerate mode, as it is clearly around 30 - or less - more than it is close to 60. We'll never understand why some people think that unsteady framerate is better than a perfectly locked 30 fps refresh rate.
@Megido: retarded... too much crazy anime, vs. stylish in MGS. The bosses on MGS4 were retarded, minus ocelot. he was awesome. (3 Hours ago)
These Quake betas are too short. They could at least run later into Sunday. (5 Hours ago)
The problem with MGS 2 is that you hate all the characters, and the villains are retarded. Then you beat the game in 2 hours if you skip all the codec speak. (5 Hours ago)
lukeward destination visually and there isn't much sandbox to the level the tanker level had. still great, freakin 60fps and probably some of the best visuals, effects in any game to that date. (7 Hours ago)
the problem i had with mgs2 was that the tabker level was in itself a freaking great sandbox demo and one would imagen where on manhattan the full fledge game would take us. then the big shell is a (7 Hours ago)
@Megido: errr... no. it has long cutscenes, yes, but there is a lot of meat to the game compared to say, MGS:TEA where you beat the game in less than 10 hours and there still is a lot of cutscenes. (7 Hours ago)