One of the technical issues which has made rise of the Tomb Raider less impressive in terms of visuals was the aliasing it suffered from, on PC and consoles. With the PS4 Pro and the 4K mode, Rise of the Tomb Raider: 20 Year Celebration looks sharper, though it comes at a price as framerate is not always steady. That being said, the 2 other graphics modes (Enriched Visuals and High Framerate) are not all smooth either. it's especially disappointing with the High framerate mode, as it is clearly around 30 - or less - more than it is close to 60. We'll never understand why some people think that unsteady framerate is better than a perfectly locked 30 fps refresh rate.
@AndreasZ94: for consoles 3d gaming (with a few exceptions) started with the 32bit era. for people playing on computers they's been a steady stream of 3d games from back to the early 80's (2 Hours ago)
Yea.. NPCs in single player games should send you hate mail, like real people ;) (2 Hours ago)
@MrWhite: I feel like its the enemy reactions to getting shot that's the real problem, they recover so fast and act like they never got shot (4 Hours ago)
@AndreasZ94: I've only played a bit of U4, but from what I did, it wasn't a big step up from 3. (4 Hours ago)
Ellie helping you out in melee situations was fun too. It's their only game where they made some good gameplay design elements when it came to enemies. (4 Hours ago)
@MrWhite: Are u talking about U4 because i feel like the gunplay was pretty good, same for U2 (4 Hours ago)
@AndreasZ94: Certainly their best game of combining both, hence why I think its their best. They got the pacing right, but it also had a extra element in horror. (4 Hours ago)