One of the technical issues which has made rise of the Tomb Raider less impressive in terms of visuals was the aliasing it suffered from, on PC and consoles. With the PS4 Pro and the 4K mode, Rise of the Tomb Raider: 20 Year Celebration looks sharper, though it comes at a price as framerate is not always steady. That being said, the 2 other graphics modes (Enriched Visuals and High Framerate) are not all smooth either. it's especially disappointing with the High framerate mode, as it is clearly around 30 - or less - more than it is close to 60. We'll never understand why some people think that unsteady framerate is better than a perfectly locked 30 fps refresh rate.
@KORNdog: I saw gameplay with commentary from one of the devs that those missions are within the story. (8 minutes ago)
Luring those dynamic hordes to ripper camps sounds fun because they worship them. They won't fight them they'll simply be eaten willingly. Lol (10 Hours ago)
I told you how it worked when game informer did their deep dive coverage. (10 Hours ago)
They've put in challenge hordes that are super tough to beat that are pre-determined in size and strength. You'd be stupid to fight those without a ton of resources. (10 Hours ago)
@droezelke: that's the challenge hordes. The end game ones. There is an overworked horde that moves and sleeps, and eats based on how you've affects the rest of the world. (10 Hours ago)
@GriftGFX: Bioshock 1 is an absolute classic. Bioshock 2 wasn't Ken Levine. Infinite was just good. (11 Hours ago)
@GriftGFX: Oh yeah, it definitely had something going on for it. The ending to me was just...ugh. The 1st managed to keep me attention throughout, I just wanted to be done with Infinite halfway. (13 Hours ago)