Top stories
About
- Copyright 2007-2009 Gamersyde SARL
Log in
Express links
- Royal Navy to use PSPs for engineering training
- Yoko Ono infects The Beatles: Rock Band
- Church attacks Resident Evil, Capcom fights back
- Word of mouth is more important to consumers than reviews
- Square Enix providing Deus Ex 3 cinematics
- Contra on NES remade in Half-Life 2
- Dead Space 2?
- Crysis is back to the future
- Bioshock cosplay in real condition
- 10 minutes of Bad Company 2 beta
- Happy 4th birthday, Xbox 360
- Uwe Boll: Bloodrayne 3: shooting in january...
- Revelation of Infinty ward about the Airport level from Modern Warfare 2
- Mysterious new 2K games
- Police: yes kid, parents can take your Xbox
Popular games
All comments
Page 1 2 >>Looks good otherwise...
I so want this game to be good and polished. We'll just have to wait.
What's the other one? Just Cause? By the way, I love this site, it's the only place where i can get hi-res screenshots and vids without the lame bullshit articles. Keep it up, it's much appreciated :) !
On an SD set you wont see it, and your HD set would have to be per-pixel (which is nearly impossible using a HD signal due to overscanning, unless the TV can force per-pixel fit) or a very, very high end CRT like a 20" Sony PC monitor. Otherwise the tiny pixels will blend together as a free post-filter by your TV.
You also get true 2x MSAA at 720p, something almost no developer even knows exists.
It doesnt worry me that they are trying everything to make the game run properly, it worries me that it runs like utter turd in the demo even WITH them trying these tricks.
I tried the Just Cause demo and walking in the jungle looks amazing, I love whatever they did to the shader shadows hacking them into smooth edges instead of jaggied bitmap pixels. And it made me cry to think the FAR BETTER game that I would much rather play runs like crap.
"Who could have known we would get two great free-roams during one month?"
What's the other one? Just Cause? By the way, I love this site, it's the only place where i can get hi-res screenshots and vids without the lame bullshit articles. Keep it up, it's much appreciated :) !
i don't see any images?
i bought my copy of SR 2 days ago, some shop in my country made a presale :]
game itself is quite nice, there are no such awful slowdowns as in demo,
but after 2 days of playin (2-3 hours a day) I have 30% done - so this game may be rather short. But after this time it feels almost like GTA :]
Just cause is a totally diffrent game from SR, if you have any questions, you can find me on Live!
The buzz around the game was enormous at the time, with all the 'leaked demo' videos popping up all over.
Capcom got it right with their demo timing for dead rising.
Maybe it's a problem with SDTV, because it looks great on my HDTV.
Whew! What happened to the windows in the cars?
Looks good otherwise...
Again, it shouldnt worry you that they try their best.
And here's another OMFGWTF fact for you, PGR3 uses dithering for ALL soft alpha (world assets) including fences, palm trees, trees and some select textures. It's a clever way to mimic soft alpha but still use 2bit hard alpha and save (fillrate?).
At high resolutions its more than viable to do so, as was back in the Genesis days when it couldnt do true alpha blending, or the Saturn that couldnt do soft alpha on polygon faces.
And anybody with actual knowledge of these things is free to correct me.
thug: You already have a copy of the final game? You say it runs better.. I wont get my hopes up but I still hope for the best!
it runs much smoother than demo but it is still far from running at stable speed.
In some ways it may make sense. AFAIK, Xenos doens't follow the typical rendering quad approach of normal video cards, and does have a programmable alpah mask. Both of which would make this technique more efficient...
That said though, Xenos can absolutly rip through transparentcy blending (since it's all done on the edram).