Tecmo Koei released two videos and three images of the upcoming Samurai Warriors 4, to be released on Playstation 3, Playstation Vita and Playstation 4 on October 24.
TECMO KOEI EUROPE TO DEBUT
SAMURAI WARRIORS 4
AT E3 2014
Tactical Action Franchise Makes Long-Awaited Return for
10 Year Anniversary in October 2014
Hertfordshire – June 3, 2014 – TECMO KOEI Europe today announced that SAMURAI WARRIORS 4 is in development for PlayStation®3 and PlayStation®4 computer entertainment systems and PS®Vita system, and is scheduled for release on 24th October 2014. SAMURAI WARRIORS 4 is celebrating 10 years of the tactical action WARRIORS brand that has sold over 34 million units worldwide, in addition to the franchise’s first-ever appearance on new generation systems with its launch on PlayStation 4. SAMURAI WARRIORS 4 will be on display at the E3 2014, within the Sony Computer Entertainment America booth located in the West Hall, #4522.
Since its original announcement in 2010, fans have been clamoring for information about SAMURAI WARRIORS 4. Now a new chapter of the saga unfolds with more than 55 playable warriors to choose from, devastating new attacks and exciting new modes creating an entirely new SAMURAI WARRIORS experience in stunning HD resolutions.
55 New and Updated Characters - Nobuyuki Sanada and Yoshitsugu Otani join the fray, along with Takatora Todo, Naotora Ii and Munenori Yagyu previously only available in Japanese releases of SAMURAI WARRIORS along with major overhauls of appearance and rearrangements in battle moves for fan-favorite characters such as Yukimura Sanada and Nobunaga Oda adding to the diverse range of more than 50 playable characters
Disseminate the Enemy Ranks - Battles are more thrilling than ever with new maneuvers including Hyper Attacks which allow for rapid moment on the battlefield combined with high powered attacks, a powerful Rage Attack which can be reached when the Spirit Gauge is full, deadly finishing moves with Mighty Strikes and the ability to mount and dismount horses seamlessly, additionally existing moves have all been powered up from their previous iterations
New Battle Modes - Enhancements and newly implemented gameplay systems create a deeper and more satisfying combat experience, including the all-new ability to switch between two characters in real-time, adjustments to morale, Officer development and the return of the popular portable item system found in SAMURAI WARRIORS 3 are just some of the features players will find to gain the advantage in combat
Unfold the rich tapestry of the Warring States era - The Story Mode portrays the tales surrounding the battles by faction, deepening the relationships between characters and is separated into two parts, regional stories, which tell the tales of the officers of various regions around the land such as Kyushu and Shikoku, and the story of unification, which details events up to the end of the Warring States era
Leave a mark on history - In the new “Chronicle Mode”, while completing various quests, meeting new officers and collecting items, players discover the world of SAMURAI WARRIORS through their own design with more ways to customize than ever before including a vastly upgraded Create Character system
Living World - PlayStation 4 players will experience an even more engaging saga with highly detailed landscapes and breathtaking skies that reflect true to life lighting and shadow effects and battlegrounds packed with significantly more enemies on screen
Cooperative Play and Cross Save functionality - All modes can be played cooperatively via Network Play across the PlayStation 3, PlayStation 4 and PS Vita system, additionally save data can be shared across all three systems
might pick it up later. it's hard to find time between PS4 and PSVR. but if there is a break in the releases i'll probably try it. (11 minutes ago)
@Moonwalker: nah. not a fan. wind waker was the only ones i've legitimately enjoyed. but even that outstayed it's welcome. (17 minutes ago)
@KORNdog: And Zelda next week? (1 Hour ago)
fuck it, i ordered horizon. backlog be damned! (1 Hour ago)
Some interesting things Kotaku's Jason Schreier said and also Phil Spencer's response on it [url] (2 Hours ago)
@droezelke: Yep, absolutely no reason for me at all to get one right now. I'm good with Zelda on Wii U. If Mario had been a launch title though....... lol. (5 Hours ago)
this year because this was clearly going to be Sony's year, but then MS announced Scorpio and Mario Odyssey was announced. But next year should be fine, no big purchases planned, haha. (5 Hours ago)