Indie studio NVYVE have unveiled today a new trailer of P.A.M.E.L.A., their futuristic survival horror powered by Unity. The title explores the consequences of humanity's insatiable quest for technological and biological advancement. Jump inside for more details, screenshots and trailers and if you like what you see, vote for it on Steam Greenlight.
Survive the Future in Open World Survival, Horror Game P.A.M.E.L.A.TM for Windows PC
NVYVE® Studios Unveil the Rebirth Trailer and Launches Steam Greenlight Campaign for Utopian Survival FPS
Mississauga, Canada - September 22nd, 2015 - Indie micro development team NVYVE® Studios, today released the Rebirth trailer for P.A.M.E.L.A.™, the open world utopian sci-fi survival horror FPS that is scheduled for release on Windows PC in 2016. In addition, the studio also announced that the Steam community can now vote for P.A.M.E.L.A.™ with the launch of the Steam Greenlight campaign. To pledge support for P.A.M.E.L.A.™ visit http://steamcommunity.com/sharedfiles/filedetails/?id=498592198.
“P.A.M.E.L.A.™ explores the unforeseen consequences of humanity's craving for technological and biological advancement”, said Adam Simonar, Studio Director of NVYVE® Studios. “With release scheduled for 2016, we are excited to reveal a taste of the background story behind the devastating fall of a technologically utopian civilisation gone wrong”.
Through the Otherworld Agency, the team enlisted the help of Jeff van Dyck, who worked as Audio Director on Alien: Isolation and Composer on the Total War series, to create a unique and memorable theme for the Rebirth trailer. The Rebirth trailer introduces a wide diversity of locations and reveals the omnipresent AI overseer Pamela, as well as the complex personality driven AI system that players encounter. P.A.M.E.L.A.™ begins as a Sleeper is awoken from cryosleep in Eden, a fallen utopia wrought with death and danger. As a Sleeper, the player will struggle to survive alongside Pamela as they explore the once vibrant utopian city.
Uncover the tragic events that lead to the downfall of a civilization, and fight for your life as the broken citizens of Eden defend their home against your intrusion. With a personality-driven AI system, no encounter will be the same as the Afflicted react in unpredictable ways, driven by their excruciating pain and disfiguring disease. Interact with various factions, including the Afflicted citizens, security droids, robotic custodians, and more. Each faction has its own unique behaviors and alliances, and will react dynamically to the player’s behavior to become allies, or enemies.
Experience tense gameplay in a richly developed, believable sci-fi universe. Each decision is meaningful, and each encounter could be your last. Wield and customize an array of modular equipment to defend yourself and explore the environment. Utilize an immersive UI that incorporates full body awareness, where the player's involvement in the world is never broken. Manage the power reserves of the city, using energy only when necessary to avoid the dangers of being stuck in the dark. Upgrade your weaponry, and construct a safe haven to defend against the denizens of Eden. Enhancing your body with Bio-Augmentations will give you an advantage over your enemies, but at what cost? Every decision has consequences in Eden.
Once you get immersed in what you're doing. By the end of it I really saw nothing wrong with a lot Poly Lara running around a realisticly rendered world at all. (1 Hour ago)
It's maintained the realistic proportions and movements of modern Lara. But combined them with an aesthetic that was classic (albiet polygonal) it's weird how you stop noticing those visual diffences (1 Hour ago)
But it's still more recognisably "tomb raider". I played half of rise of tomb raider with the classic polygonal Lara model and that was a good compromise. (1 Hour ago)
@MrWhite: I think there's still a bit of a jarring visual thing between the silicone sex doll proportions of Lara and the realistically realised world she's running around in. (1 Hour ago)
SFV is a very good game. I'm glad Capcom stuck with it despite the rocky start. (1 Hour ago)