XBOX Wednesday, March 3, 2004 | 10:25 PM

Screens, CGs and artworks of Darkwatch

Screens, CGs and artworks of Darkwatch

Developped by a team composed in part by former Oddworld Inhabitants employees, Darkwatch is a FPS in a Western/Zombies setting. The cg scene seem to be pretty nicely done, hopefully the rest of the game will be good too.


All comments

Commented on 2004-03-03 22:41:29
the grapihcs have improved a lot
Commented on 2004-03-03 22:48:02 In reply to KnifeFace
Considering how awful the first screens were, yes you're right. I would not say the game looks nice either, but it's more a matter of taste ;)
Commented on 2004-03-04 00:22:00 In reply to BlimBlim
PR fakes. You can see borders around the characters in the "game" shots.
Commented on 2004-03-04 15:53:11 In reply to INDIGO
I think the graphics still need a some work. The texturing looks muddy and in terms of sheer power the Xbox is capable of so much more. I have not seen older screenshots of the game so I cannot say how much of an improvement the game has been through, but I am currently learning how to make 3D models, and I think that unless the modellers for the game have duties in developement other than simply modelling, well...

On the upside, I think some of the designs are excellent. The fat-looking guy looks pretty creative, and looks like, with the right animation team, he could be scary and humorous at the same time--humorous if he were to walk around as if he had to lug around his own weight, but scary at the same time, if it were huge and you saw him walking out of a doorway--tearing around the doorway in the process. It'd be something cool to see even if he weren't coming at you.

They should also comsider making those things fart and scratch their asses or something when they're idle--that design has true potential.

Still, that's also an important thing--despite how the graphics looks, with something like first-person shooters these days, especially something dealing with the undead--animation is what will bring the work to life--so even if t he graphics remain as they are--if they could be properly animated, the project could be a work of art after all.

About the game


What's up?
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    KORNdog and i say that as someone who believed half life 2 is still the greatest FPS ever made. but it's still an issue that plagues a lot of games. horizon recently was terrible at this with the audio logs. (1 Hour ago)
  • KORNdog
    KORNdog but that's a common problem with maintaining player control even when characters are talking at you. you get distracted and start fannying around. (1 Hour ago)
  • KORNdog
    KORNdog @MrWhite: eh, i'll give you alex vance, but i don't really find any of the others particularly well written. and i'd argue throwing boxes while you're supposed to be engrosse in story is bad design. (1 Hour ago)
  • MrWhite
    MrWhite Sometimes the less you know about a character too = more interesting. Like G-Man. He pops up now and again being a creepy bastard. Thats what makes him interesting. (4 Hours ago)
  • MrWhite
    MrWhite Plus the fact you were messing about with boxes is a good thing, no? Game first, story and characters second is my motto. (4 Hours ago)
  • MrWhite
    MrWhite @KORNdog: Come on Korn, you know thats a horseshit statement you made. Before Naughty Dog and Bioware with Mass Effect, there was Alyx Vance. She may be a bit dated these days, but back then... (4 Hours ago)
  • KORNdog
    KORNdog @MrWhite: i guess i missed it. i was too busy running about all over the place throwing boxes around as my mute husk. lol (4 Hours ago)
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