About the game
- Darkwatch
- XBOX
- Published by Capcom
- Developed by High Moon Studios
- French release: Available
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- Copyright 2007-2009 Gamersyde SARL
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On the upside, I think some of the designs are excellent. The fat-looking guy looks pretty creative, and looks like, with the right animation team, he could be scary and humorous at the same time--humorous if he were to walk around as if he had to lug around his own weight, but scary at the same time, if it were huge and you saw him walking out of a doorway--tearing around the doorway in the process. It'd be something cool to see even if he weren't coming at you.
They should also comsider making those things fart and scratch their asses or something when they're idle--that design has true potential.
Still, that's also an important thing--despite how the graphics looks, with something like first-person shooters these days, especially something dealing with the undead--animation is what will bring the work to life--so even if t he graphics remain as they are--if they could be properly animated, the project could be a work of art after all.