After a setback, Precursor Games has relaunched the Kickstarer campaign for Shadow of the Eternals, the spiritual successor to Eternal Darkness. The title is no onger episodic and will focus on the story of Erzsébet Báthory and Klára. If the project is successfully funded, it will release in October 2014 for PC and Wii U. Screenshots and videos inside.
SHADOW OF THE ETERNALS LAUNCHES KICKSTARTER JOINED BY WORLD-RENOWNED ACTOR DAVID HAYTER
Voice Behind Metal Gear Solid's 'Solid Snake' Plays Lead Character as Precursor Listens to Fan Feedback and Adds PlayStation®4 Stretch Goal
Ontario, Canada – July 25, 2013 – Indie developer Precursor Games is proud to announce that world-renowned actor and writer David Hayter (Solid Snake, Metal Gear Solid series) will officially lend his iconic voice to the lead character in Shadow of the Eternals, the spiritual successor to Eternal Darkness: Sanity’s Requiem, as the studio kicks off its newly improved Kickstarter campaign www.ShadowOfTheEternals.com/Kickstarter today.
“Playing the role of Paul Becker will be a blast as he is both complex and conflicted,” said David Hayter. “I intend to provide gamers with a provocative and memorable experience on the roller coaster ride that is Shadow of the Eternals."
Support Shadow of the Eternals and see the Kickstarter video HERE.
The new Shadow of the Eternals Kickstarter campaign boasts a refined set of financial tiers and concrete goals that are easy and accessible. Precursor Games’ financial goal of $750,000 provides a fully complete, 8-10 hour action-adventure game steeped in psychological horror for PC and Wii U. And now, as Precursor Games is an officially licensed PlayStation®4 developer, the team has added the next-gen console as a stretch goal.
Kickstarter backers are all invited into the “Order of the Unseen,” an elite group of fans whose goal is to participate in designing the game through a unique community-driven model, by working directly with the developers.
Shadow of the Eternals is a single-player, story-driven action-adventure steeped in psychological horror that is the spiritual successor to the critically acclaimed Eternal Darkness: Sanity's Requiem (GameCube, 2002). The game weaves historical fact with disturbing fiction, centered around a Louisiana detective whose fate is somehow linked to the true story of the infamous Blood Countess Erzsébet Báthory in 17th century Hungary.
Developed by Precursor Games, Shadow of the Eternals is expected to launch in fall 2014 on PC and Wii U. For more information about Shadow of the Eternals, please visit www.ShadowOfTheEternals.com, follow the game on Twitter ShadowEternals or ‘Like’ the game on Facebook.
lukeward destination visually and there isn't much sandbox to the level the tanker level had. still great, freakin 60fps and probably some of the best visuals, effects in any game to that date. (1 Hour ago)
the problem i had with mgs2 was that the tabker level was in itself a freaking great sandbox demo and one would imagen where on manhattan the full fledge game would take us. then the big shell is a (1 Hour ago)
@Megido: errr... no. it has long cutscenes, yes, but there is a lot of meat to the game compared to say, MGS:TEA where you beat the game in less than 10 hours and there still is a lot of cutscenes. (1 Hour ago)
@aphex187: BF4 won't leave my SSD 'til BF5 is out. So maybe never.. DICE should let trigger lead BF5 (1 Hour ago)
Really digging the new event in Overwatch. Is it a continuing story? I thought I heard the event will move along a narrative on each end date or something. Might be wishful thinking... (1 Hour ago)
The problem with MGS2 is that like 80% of the game is story, and the story sucks. When you get to play, MGS2 is good. (2 Hours ago)
@nostradamus: very interesting vid. Had no idea MGS2 had so much detail. Crazy what the PS2 and Kojima could pull off. (2 Hours ago)