Devolver Digital has announced Shadow Warrior, a reimagining of the 1998 game. The title is developped by Flying Wild Hog (Hard Reset) and will release this Fall for PC (Steam) and next year on next-gen consoles. Players will control Lo Wang and will have to master gun, blade and magic to fight the demonic invasion. Trailer, screens and more details after the jump.
DEVOLVER DIGITAL ANNOUNCES SHADOW WARRIOR
Independent developer Flying Wild Hog (Hard Reset) and rogue game publisher Devolver Digital (Serious Sam 3: BFE, Hotline Miami, LUFTRAUSERS) are thrilled to announce their collaboration on Shadow Warrior, a complete reimagining of the 1997 3D Realms cult classic. Shadow Warrior is a bold new vision of the 1997 cult classic, reimagined with a blend of modern design, inventive combat mechanics, and a contemporary retelling of Lo Wang’s comical rise to legend.
“The team here at Flying Wild Hog are longtime fans of the original Shadow Warrior with its unique combat innovations and distinct setting not seen in shooters at that time,” said Michal Szustak, Studio Head at Flying Wild Hog. “The classic arcade-style shooter is a genre we genuinely love, so redesigning the world of Shadow Warrior and the character of Lo Wang has been a fantastic project for the team.”
Shadow Warrior tells the offbeat tale of Zilla Enterprise’s corporate shogun, Lo Wang, who is ordered by his employer to track down and acquire a legendary blade known as the Nobitsura Kage. Forced into a timeless battle, Lo Wang learns of the blade’s connection to ancient gods from another realm, pushing our world to the brink of destruction. Aided by Hoji, a banished spirit from this mysterious world, Lo Wang must use a masterful combination of gun, blade, magic and wit to discover the truth behind the demonic invasion and banish the encroaching forces back into the darkness.
“If you read this far you should know that you tangle with twin female assassins and slice off demon heads to use as weapons,” said Devolver Digital CFO Fork Parker. “It’s super fucking rad.”
Shadow Warrior is set to launch on PC via Steam and other digital download service this fall with next-gen console release in 2014. For updated information on development, follow @_ShadowWarrior on Twitter or visit www.shadowwarrior.com
outcast developer of dissapoinging sequels given a platform. like a charity. it's that time of the year.. (21 minutes ago)
@jmd749: ok, but I still don't understand what was so awesome? (58 minutes ago)
@droezelke: I love the collaberation, I think Sony might be trying to make Kojima Productions a 1st party dev, cause they sure are treating them like one. Sorry if you thought it was a shit interview. (1 Hour ago)
@jmd749: What is awesome about that interview? No new information at all. Just guys kissing each others ass. (3 Hours ago)
I love em both to be honest. When I start playing either of them, I'm glued for a while albeit for different reasons. (3 Hours ago)
Halo is a lot more dependent on individual skill which makes gunfights more intense and Overwatch is far more dependent on team synergy. (3 Hours ago)
As someone who has a fair amount of hours in both Halo & Overwatch, I'd say they both scratch different itches, but Overwatch has the broader appeal. (3 Hours ago)