About the game
- Shadowrun
- X360
- Published by Microsoft Game S...
- Developed by FASA Studio
- French release: Available
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- Copyright 2007-2009 Gamersyde SARL
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Page 1 2 >>I still think I picture the Shadowrun world to have more uh, ... shadows. But it's a good start.
I know gameplay, gameplay, but I think it looks a bit lackluster still. It looks like an upgraded PDZ engine, and not in a good way.
I hope they can pull of the PC/360 interplayability, and get a solid title out there, but based on visuals it is not shaping up in the graphics dept. compared to other titles that will be coming next year.
I'm still interested in this game from the perspective of being able to play between 360 and PC gamers, and seeing how well that turns out.
Should have been a MMO third person RPG.
Now that the graphics are smoothed out i hope they get the "magic effects" or whatever they were also smoothed out and sexified
Yay, looking much better. Has I knew it always would :)
40xAA nice bullshots :D
Looks better, but still disappointed they made it FPS.
Should have been a MMO third person RPG.
But online? Nah that sucks. Make it a singleplayer experience, same as the old ones.
It looks much better, BUT compare this to Unreal Tourney 2007 or Gears, and it comes up very short.
MMmmmm no jagged edges to be seen.... To good to be true.
But, a three generation leap from the Quake2 engined fiasko they were showing at E3.