Square Enix has announced that Sleeping Dogs will hit store shelves for Xbox 360, PS3 and PC on August 14 in North America and August 17 in Europe. A limited edition pack will be available for consumers who pre-order the game. Details and screenshots inside.
SQUARE ENIX ANNOUNCES UK RELEASE DATE AND LIMITED EDITION PACK FOR SLEEPING DOGS
LONDON – (April 13, 2012) – Square Enix Ltd., the publisher of SQUARE ENIX® interactive entertainment products in Europe and across PAL territories today announced the upcoming open world cop drama Sleeping Dogs™ will go on sale August 17, 2012 in the UK on the PlayStation®3 computer entertainment system, Xbox 360® video game and entertainment system from Microsoft and Windows PC.
The limited edition pack of Sleeping Dogs contains the following additional content:
‘George St. Pierre (GSP)’ content:
· GSP’s signature “flying punch”
· Exclusive GSP outfit including T-shirts, headband and shorts
· The GSP outfit unlocks the “flying punch” and increases grappling and throwing damage
The limited edition pack will be available at all UK games retailers for consumers who pre-order the game. Please check with your preferred retailer for further details.
Exclusive content for the digitally downloadable PC version of Sleeping Dogs will be announced at a later date.
Sleeping Dogs will be available and August 17, 2012 August in the UK, France, Germany and other PAL territories and on August 14 in North America for the PlayStation®3 computer entertainment system, Xbox 360® video game and entertainment system from Microsoft and Windows PC.
ABOUT SLEEPING DOGS
Developed by United Front Games in collaboration with Square Enix London Studios, Sleeping Dogs is a gritty open world cop drama set in the vibrant city of Hong Kong. Taking the role of undercover cop Wei Shen, players are tasked with taking down one of the world’s most fearsome criminal organizations from the inside – the Sun On Yee Triad.
Offering players an island packed with action, every street corner, market stall, harbor dock or city skyscraper can become an opportunity for intense shoot-outs, adrenaline-fuelled street races and intense, brutal martial arts combat. Featuring an intuitive and imaginative combat system, Sleeping Dogs empowers players to perform an extensive set of martial arts moves, single-handedly taking on numerous opponents. Players perform bone-crushing kicks and combos, vicious counters, and a cinematic set of environmental takedowns making use of countless real-world items from circular saws to phone booths, incinerators to refrigerator doors.
Sleeping Dogs Official Homepage: www.sleepingdogs.net
Sleeping Dogs Official Facebook® page: www.facebook.com/SleepingDogsGame
Follow Sleeping Dogs on Twitter®: @SleepingDogs
And the article is from 2010, long before KickStarter and the indie movement really became a thing. I believe today is much better to self-publish if you're a small/medium size developer. (2 minutes ago)
@GriftGFX: I thought the same thing about other industries, it's the same everywhere. But I didn't know about the developer/publisher royalties ratio being so out of balance. (4 minutes ago)
The indie scene may not lead to success for all participants, but it's also more viable than ever.. so.. there's that. (17 minutes ago)
@Sdarts: I haven't read it yet.. but the quote seems like common sense at this point. Vidya games is a big business. You could say the same thing about many large industries, especially entertainment. (18 minutes ago)
@Jin187: Yes.. assuming an imaginary release schedule is definitely logic. (22 minutes ago)
The article is long, but I really recommend everyone at least reads the "In retrospect do you believe that Outerlight should have self-published the game?" section, sheds light in the business side. (23 minutes ago)
"Publishers are motivated by greed, but restrained by fear of risk, and thus seek sure deals, licenses and sequels, which makes pitching innovation almost pointless." (25 minutes ago)