SQUARE ENIX CONFIRMS SLEEPING DOGS: DEFINITIVE EDITION
Award Winning, Open-World, Action-Adventure Reworked for PS4, Xbox One and PC
LOS ANGELES (August 8, 2014) – Square Enix and United Front Games today confirms that SLEEPING DOGS™: DEFINITIVE EDITION is due to launch on October 14, 2014 in North America for the PlayStation®4 computer entertainment system, the Xbox One, the all-in-one games and entertainment system from Microsoft, and Windows® PC.
SLEEPING DOGS: DEFINITIVE EDITION is a re-mastered update of the critically acclaimed SLEEPING DOGS which released in 2012. The capabilities of today’s hardware have truly brought the vibrant Hong Kong experience to life. In addition, a total of 24 pieces of downloadable content have been integrated into the gaming experience including the story-extending episode Year of the Snake and the horror-themed add-on Nightmare in North Point.
“It was an exciting opportunity for the original development team to be able revisit a game we’re so passionate about”, said Dan Sochan, Senior Producer at United Front Games. “We’re giving old and new fans a lot reasons to pick up the game, as we’ve gone beyond just increasing resolution and running at 1080p. We listened to the fans: we tuned gameplay, we added to the ambience of Hong Kong, increased audio fidelity and pushed the visuals further than we could on the previous generation of consoles.”
In SLEEPING DOGS: DEFINITIVE EDITION you explore the seedy underbelly of Hong Kong, as Wei Shen, a conflicted undercover cop, tasked with battling the ruthless Triads and his inner demons to take down the Dragon Head. Play on either side of the law, with Cop and Triad missions, as you manoeuvre through the ranks of the organisation. Featuring an unmatched and brutal martial arts system, movie-style shootouts, and high-speed racing – Sleeping Dogs’ Hong Kong is the ultimate open world playground.
The game doesn't have to rely on cheap jump scares normally associated with traditional game design in VR. The immersion just does it automatically. It's something a normal TV can't compete with. (17 minutes ago)
the game should come with a warning and a disclaimer should you decide to play it in VR. As soon as you're there, it's extremely uncomfortable, even if nothing is happening. (19 minutes ago)
@alimokrane: Trust me on this, if immersion and horror is the aim here, and it is, then first person and VR makes perfect sense. I'm not joking when I say this... (20 minutes ago)
@alimokrane: The demo is tame compared to what I seen in the first 45 minutes. The atmosphere got ramped up big time, and don't be thinking you're safe behind closed doors or walls. (21 minutes ago)
@MrWhite: I know people prefer VR or first person view but if they were to patch 3rd person view, my life would be complete. (21 minutes ago)
Light and shadows, as well as sound, play a massive role in the design of the game. I'm confident it'll be a return to form. (23 minutes ago)
@MrWhite: True. I still havent got over how scare the RE7 demo was... crickey! (24 minutes ago)