TRAILER | PS3 Sunday, January 30, 2011 | 12:02 AM

Socom 4: Trailer and screens

Socom 4: Trailer and screens

Zipper Interactive game SOCOM : Special Forces has resurfaced with a multiplayer trailer and a few screens. The game will be out on April 19 in North America and later in Europe we guess.

Not For Self

All comments

Commented on 2011-01-30 13:47:13
So there will be a cover system in Multiplayer? :/
Commented on 2011-01-30 15:57:44
yes, but there is still a classic socom mode without a cover system, regenerating health etc.
Commented on 2011-01-31 05:30:12
I like how it says "actual footage" as if it was so impressive you wouldn't think it was. Looks weak to me...
Commented on 2011-01-31 08:41:27
Regenerating health...woo...
Commented on 2011-01-31 13:31:16
as far as MOVE enabled shooter go, this is the one i'm looking forward to most.

i like the changes they've made too. since i wasnt a huge fan of the past games.
Commented on 2011-01-31 13:34:18
I've never played a single Socom game. I didn't have a modem (or really desire) to play it on the PS2, and since then I've pretty much just repeatedly heard that it's been a bit naff without Zipper.

So this is a perfect opportunity to jump on board for me. Move support is further enticement aswell, if implemented with care. KZ3 has that stuff locked down it seems, so one can hope internal studios share those tricks amongst themselves.
Commented on 2011-01-31 13:42:07 In reply to SimonM7
Posted by SimonM7
I've never played a single Socom game. I didn't have a modem (or really desire) to play it on the PS2, and since then I've pretty much just repeatedly heard that it's been a bit naff without Zipper.

So this is a perfect opportunity to jump on board for me. Move support is further enticement aswell, if implemented with care. KZ3 has that stuff locked down it seems, so one can hope internal studios share those tricks amongst themselves.
that should be a given, zipper and GG both contributed into the design of that gun paripheral thing that's coming out. so i'd assume their motion control options will be similar too.
Commented on 2011-01-31 16:50:42
Hopefully the single player still has an open ended mission structure.
Commented on 2011-01-31 20:22:25
1st pic looks good.

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    GriftGFX I'm not saying it's impossible that another developer would want to do it and would do it justice. That's just rarely the case when a franchise changes hands. (1 Hour ago)
  • GriftGFX
    GriftGFX And some of them work at Arkane, so I guess that makes sense. (1 Hour ago)
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    GriftGFX And that's a pretty baseless statement. Just paging through Mobygames, most of the Half Life 2 staff still works at Valve. (1 Hour ago)
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    GriftGFX They've lost SOME of their key staff. Staff that they can replace as easily as farming out the game to some third party. (1 Hour ago)
  • alimokrane
    alimokrane Good interview with Phil Harrison: [url] (1 Hour ago)
  • KORNdog
    KORNdog so why does it matter if they make the next one or not? it's like people being excited about rare making a new perfect dark when the people who made perfect dark 1 on the N64 are long gone. (2 Hours ago)
  • KORNdog
    KORNdog and the mention of brands being popular is ironic seeing as that's all dev studio's are. valve today is nothing like valve when half life was being made. they've lost all of their key staff. (2 Hours ago)
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