As promised in the first birthday news I've finally written the RSS feed for Xboxyde. 100% working with the latest Mozilla Firefox using the Live Bookmarks. I also would like your opinion on an idea I've had this week. More info in the news body.
If you are using the 1.0PR version of Firefox you now see a RSS logo on the lower right corner of the window. Click on it and add the bookmark where you want. You now have the latest 15 news of xboxyde right inside your browser ! Great isn't it ?
You can of course use the feed in your favorite RSS Reader, Just add http://www.xboxyde.com/news_en.rdf .
This week I've had this weird idea to make a DVD with the content of the site. I know how to make a video DVD and I certainly have the content to put inside so I thought it may be (or not) a good idea. Before even wondering if this could be a problem legally or not, I want to ask you guys if you'd be interested in buying such a thing ? I guess about 10-15 euros with the shipping would be the price. Of course it would not change anything about the site content, quality or quantity wise.
It's just an idea and I'm pretty sure this will never be done. But if you seriously (really seriously, I don't want to start something and be burned) think you'd want such a DVD, let me know here.
Out of materials. Outside the final circle. So many ways to die and only one way to win. (3 Hours ago)
My closet FN win yet in so many ways: [url] (3 Hours ago)
i'm guessing a few more months before we hear anything from nvidia. they've been happy enough with the current lead and supply shortage. so no need to hurry i guess (6 Hours ago)
@Melmoth: Cool.. when is nvidia announcing new desktop cards? Never? :D (6 Hours ago)
will be used for things like shadows and reflections. Looks like a logical way forward, and won't require completely new rendering pipelines. (6 Hours ago)
Frostbite, UE and Unity are implementing support. Were' not talking about full bruteforce raytracing pipeline here, but more a combination of tradidional rasterization and raytracing, where raytracing (6 Hours ago)