About the game
- Sonic Unleashed
- PS2, X360, PS3, WII
- Published by Sega
- Developed by Sega
- French release: Available
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Why don't they go back to their roots and do a 3d side scroller, much like the original but with nice hd visuals
And the "wherehog" concept pretty much killed this one for me.
They're getting closer to actually making a good Sonic game again, and I'm sure they'll pull it off eventually. But I don't think this is it.
That said there's still cause for concern. The 2D bits seem less playable than any 3D Sonic game just from the looks of them, but this is a brand new, reportedly ambitious team that quote; ARE FULLY AWARE OF THE WOE OF FANS, unquote.
They'll be so embarrassed when it eventually dawns on them that the key to making a new Sonic is to slow it down to Sonic Adventure 1 speeds with that balanced emphasis on platforming/speed, and just tighten up the spaztastic camera and falling through the floor. Then this speed freak 2D *I can't see where I'm going because the camera is so busy wobbling all over the place as if to say "yeah it looks 2D but it's 3D!"* malarky will seem pretty silly.
Anyways, I don't see anything different between Sonic turning into a werewolf and Mario wearing that Raccoon suit, myself.
As for werewolf Sonic I'm sort of with you that it's not an enormous deal, but I think the real problem here is that they seem to need an excuse to slow Sonic down. That is complete nonsense, because on numerous occasions both in the megadrive games and in the first Sonic Adventure there were sections that didn't attempt to glue your balls to the ceiling with their face melting speed.
Also, another worry is that so far the werehog sections don't seem particularly fun. I like beating tons of baddies up - heck I'm a fan of Dynasty Warriors! - but in videos it seems like enemies can take way too much damage for it to feel fluid and fun.
With a bit of luck, there's a Billy Hatcher vibe to it with point combos and some kind of grading system to keep things rolling, so to speak.
With the Wii version of this apparently ditching Secret Rings' control setup there's no sanctuary on that platform anymore either. This'll be okay across the board, or equally awful to everybody now. :|
If this was coming out soon, I'd be worried; but if this is at least six months away, then they have plenty of time to adjust the framerate.
Anyways, I don't see anything different between Sonic turning into a werewolf and Mario wearing that Raccoon suit, myself.
they really do need to just drop the notion of creating a good 3D sonic, because i honestly think its impossible. adventure 1/2 where everage and everything post adventure has been shit (except rush, which what do you know, retained the 2D gameplay) how can a development studio be so damn stupid. make a new 2D sonic (either with polys or HD sprites) sell it on PSN and XBLM for a tenner and people will lap it up. but they really have to stop with making this shit year after a year.
With 2 all the problems started, with 2 they somehow got it into their heads that Sonic has to be nigh on uncontrollably fast at all times and that *JUST ISN'T THE CASE* with old Sonics and SA1.
Take away the insta death pits, slow it down to SA1 speeds, fix the camera and glitches and that's one great 3D platformer.
You can't just bunch together SA1 and 2 though without completely disregarding what made SA1 much, much better than 2.
With 2 all the problems started, with 2 they somehow got it into their heads that Sonic has to be nigh on uncontrollably fast at all times and that *JUST ISN'T THE CASE* with old Sonics and SA1.
Take away the insta death pits, slow it down to SA1 speeds, fix the camera and glitches and that's one great 3D platformer.
Or simply navigating the ridiculously loose 60fps Sonic the Twitch-hog through absolutely dreadful insta death level design, with the all-grind level being a particularly obscene face cocking to top it all off.
i dissagree, SA1 and 2 where just as bad as each other imo, i agree that sonic isnt just about going as fast as possible (something all sonics seem to have done since the classic games...even rush) but sonic in 3D just doesnt world well. never has, and i honestly dont think it ever will.
SA2 was just bad
but I think the real problem here is that they seem to need an excuse to slow Sonic down. That is complete nonsense, because on numerous occasions both in the megadrive games and in the first Sonic Adventure there were sections that didn't attempt to glue your balls to the ceiling with their face melting speed.
I don't find it cool, interesting, or even in the slightest bit compelling, especially when compared to the power ups from Mario or even wolf Link from Twilight Princess. It just doesn't work here, and there doesn't seem to be any need for it.
The framerate in the video bothers me because I think they're trying to hide the big dips in FPS during gameplay. During clips of people playing the game the game will be 30fps most of the time, but it does really chug sometimes. So far Sega has released 2 clips like this where the FPS is like 15... This one even switches back to ~30 for the werehog part.
The actual graphics look really nice in the game though.
If it goes 2d there's going to be people who bitch about it not being powerful enough, or graphically impressive. It won't sell well. 2d games don't sell as well as 3d games. It's just the way it is.
This game looks really impressive though provided they fix the framerate. I don't even mind the werehog version because it doesn't look like it's poorly done and could be pretty fun to play regardless of what you people say.
The only thing I'd like to see reintroduced to the games is the Chao side games. It was amazing to breed and raise a bunch of chao's.
Will there be any hedgehog-human relationships in this one too? =D