Here's the trailer of Soul Calibur II HD Online that Namco Bandai announced recently. It will hit Xbox Live and PSN this Fall.
NAMCO BANDAI GAMES EUROPE ANNOUNCES SOULCALIBUR II™ HD ONLINE FOR AUTUMN 2013 ON XBOX 360® AND PLAYSTATION®3
SOULCALIBUR II Celebrates Its 10 Year Anniversary with New Online Battles and Updated HD Graphics
PARIS, FRANCE – July 22nd 2013 – Leading video game publisher and developer NAMCO BANDAI Games Europe S.A.S. today announced SOULCALIBUR II™ HD Online which will be soon available as an Arcade game on Xbox Live® online entertainment network from Microsoft and via the PlayStation®Network for the PlayStation®3 computer entertainment system. Heralded as one of the best fighting games of all-time, SOULCALIBUR II returns to consoles this year with crisp new high definition graphics and all-new online modes in celebration for its 10 year anniversary.
Developed by PROJECT SOUL, the elite development team at NAMCO BANDAI Studios, SOULCALIBUR II HD Online reimagines the beloved title by adding online multiplayer support to the title as well as vibrant updated graphics to take advantage of modern high definition TVs. For the first time ever, players will be able to square off against opponents from around the world with their favorite SOULCALIBUR II characters such as Ivy, Taki, Mitsurugi, Talim, Maxi and more. The online infrastructure will feature brand new netcode overseen by the PROJECT SOUL development team. SOULCALIBUR II HD Online will also come with the multitude of modes found in the original release including: Arcade, Survival, VS Battle, Time Attack, Survival, Team Battle, Practice and Weapon Master.
“For the past 10 years, the SOULCALIBUR franchise has established itself as the best weapon-based fighting franchise for consoles,” said Olivier Comte, Senior Vice-President at NAMCO BANDAI Games Europe. “SOULCALIBUR II HD Online will allow the fans to relive online this most beloved chapter of the series with new HD graphics.”
and we'd be getting quantum break 2 instead of remedy going multiplatform (they had 2 back to back poor sellers) (1 minute ago)
@KORNdog: Assuming, since I have no knowledge of how much porting costs, it takes $1-2 million to port to XB1, that's a 2 to 5 times return, no? (1 minute ago)
@Sdarts: define "well" in the context of a multimillion dollar dev cost project? they may have broke even, if that. if they sold "well" we'd be getting a sequel instead of insomniac making spiderman (3 minutes ago)
@KORNdog: A publisher earns $42 of every $60 game, the other $18 are the 30% cut that Sony, Microsoft, Steam, etc. get for selling in their stores. So $48 x 100.000 = 4.8 million. (3 minutes ago)
because console power>games. (3 minutes ago)
Everything will will be ok for MS once they release the X (4 minutes ago)
fact is. neir developers released neir on the 360. sales were obviously not what they wanted from that platform and so didn't bother with porting the sequel. it's business. that's how they all work. (4 minutes ago)